NextPreviousHomeSmoke Effect??

jmarkt | 11 years ago | 6 comments | 2,599 views

We used to have a smoke particle effect? What would you otherwise recommend to simulate a jet stream?

Thanx!




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The trick is to use a particle layer with subtractive blending: use NotLightened_Subtractive.fx.

This makes the smoke darker when it gets thicker.

michiel, 11 years ago


Guess I don't get it?? Tried attaching various particles, but "controlling" them was most difficult. Could not find a slider to "locate" or position the effect, so it simply consumed the image, rather than being able to "pinch" the emission to appear to be a small jet stream from the back of an airplane model.

My recollection is that the smoke.fx was much simpler to use?? Any help would be appreciated.

jmarkt, 11 years ago

I don't remember a smoke.fx.

I think you are looking for the LAUNCH POSITION property.

This property is only available to particle layers that are not attached to another layer (because in that case that layer is used as the launch position).

michiel, 11 years ago


I guess my question then is, how can I create what would appear to be a jet stream, from an unattached particle layer, that would realistically appear to be coming from the back of a 3D airplane model...that is doing loops, dips, etc.

jmarkt, 11 years ago

I have created a simple show to explain how you can use subtractive blending to create smoke:

outerspace-software.com...

michiel, 11 years ago


Or maybe you are looking for something like this:

outerspace-software.com...

michiel, 11 years ago


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