Keyboard functions

<F1>Displays this user guide
<F2>Show/hide the safe area, the crosshair, the global and local coordinate systems and the grid
<F3>Displays the standard colour dialog for easier colour editing. This only works if you've selected a colour property, like the colour of the text layer
<F4>Starts the show from the beginning
<F5>Refresh
<F6>Changes the Font. This only works when you've selected a text or scroller layer
<F7>Changes the EPS file
<F8>Changes the Texture file
<F9>Changes the Effect file
<F11>Show/hide the tool window
<F12>Show/hide the browser panel
 
<Control> + AChange all texts
<Alt> + AChange all textures (pictures)
<Control> + BExport as alphabet for use in Alphabix. Active layer must be a text layer with a single character
<Control> + CCopy text from textboxs. (standard Windows functionality)
<Control> + DRemove all dynamic content
<Control> + ESet all fonts to the default font
<Control> + FFind text
<Control> + GFind next
<Control> + HExport as cubemap. Active layer must be the camera layer with the Arm Length property set to (0,0,0). You can import this picture into Bixorama by choosing File > Import Panorama > Strip
<Control> + ISwitches to fullscreen, but doesn't start playing before pressing a key
<Control> + JPlay MIDI. In this mode the layers 4 and above are connected to keys on your MIDI instrument. The first 3 layers are looped, layer 4 is connected to the middle C, 5 to C#, 6 to D and so on. Your pitchwheel is connected to the first slider of the active property and the continuous controllers 0 and 1 to to the second and third properties
<Control> + KGeneral options
<Control> + LSet show length (duration)
<Control> + MMerge shows
<Control> + NNew show
<Control> + OOpen show
<Control> + PPause animation
<Control> + QLayer properties
<Control> + RSet resolution
<Control> + SSave show
<Control> + TExport as template
<Control> + UUnpacks the active model layer into submodels
<Control> + VPaste text from textboxs. (standard Windows functionality)
<Control> + W-
<Control> + XCut text from textboxs. (standard Windows functionality)
<Control> + YRedo
<Control> + ZUndo
<Control> + 1Select layer 1
<Control> + <Shift>Render only the active layer
 
<Alt> + [Bring active layer backward
<Alt> + ]Bring active layer forward
<Alt> + <Enter>Plays the show fullscreen
<Alt> + <Left Arrow>Back
<Alt> + <Right Arrow>Forward
<Alt> + 1Select property 1
 
<Control> + <Alt> + <Left Arrow>Jump to the previous keyframe
<Control> + <Alt> + <Right Arrow>Jump to the next keyframe
<Control> + <Alt> + <Up Arrow>Jump to the start of the show
<Control> + <Alt> + <Down Arrow>Jump to the last keyframe
 
<Escape>Stops the show when it is playing, exits the program otherwise

Mouse functions

The current property can be adjusted by clicking and dragging in the render window. Moving the mouse horizontally while holding down the left mouse button changes the 1st slider. Moving the mouse vertically while holding down the left mouse button changes the 2nd slider. Moving the mouse vertically while holding down the right mouse button changes the 3th slider. Position properties are relative to the camera rotation.

You can select a layer by double clicking on it in the render window.

Hold down the <Control> key when dragging for small adjustments.

Hold down the <Shift> key when dragging for big adjustments.