Import file formats | |
| vector fonts: | TrueType (.TTF), OpenType (.OTF) and Type 1 fonts. |
| bitmap fonts: | Bitmap fonts created with Alphabix. |
| pictures: | .BMP(including 32 bits), .TGA(including 32 bits), .JPG, .PNG(including 32 bits), .DDS (including cubemaps and volume textures), .GIF and .DIB. |
| video: | Support depends on the DirectShow video decoder filters that are installed on your system. The installer does not install any filter. |
| audio: | .MP3, .WAV and .WMA. |
| vector drawings: | .EPS (limited support) |
| 3D models: | .X |
Export file formats | |
| pictures and numbered frames: | .BMP(including 32 bits), .TGA(including 32 bits), .JPG, .GIF, .TIF and .PNG(including 32 bits). |
| Video: | uncompressed AVI, uncompressed AVI with alpha transparency (RGBA) and Compressed AVI. BluffTitler uses the OpenDML AVI File Format Extensions to create files bigger than 2 GB. |
Realtime modes | |
| Editor, Player, Command line and VJ MIDI controlled. | |
Layers | |
| Types of layers: Camera, Light, Text, EPS, Picture, Video, Video Capture, Plasma, Particle, Audio, Passe-Partout, Model, Scroller, Sketch, Voxel and Container. | |
| Layers can be animated independently and have their own timeline. | |
| Operations on layers: add, delete, clone, attach border, attach particles, attach plasma, remove all attached layers. | |
Animation | |
| The result can be played in realtime by the editor, the player or exported as an AVI file. | |
| Tweening methods: Constant Speed, Accelerate, Decelerate, Accelerate and Decelerate, Damper, Bouncer, Outside, Pumping, ZigZag, Robotic, Pingpong, No Animation, Bezier Spline. | |
| Resolutions: anything your graphics card is capable of. | |
| Framerate: in realtime mode this depends mostly on the power of your graphics card. On a GeForce 4 a typical BluffTitler animation runs around 60 frames a second. When exporting as an AVI file the framerate can be anything between 1 and 100 frames a second. | |
Innovative special effects | |
| Realtime shadows | |
| Lightbeams | |
| Blob (Metaballs) rendering | |
| Built-in particle system | |
| Layer Hierarchy | |
| Vertex and pixel shader effects including sphere mapping, cube mapping, bump mapping and tonal art mapping | |
| Realtime morphing | |
| Plasma textures | |
| MPEG-2 video textures | |
| Realtime filter effects of live video | |
| 3D model particles | |
| Dynamic content through XML | |
Video tools | |
| Export to uncompressed AVI with transparency and serial TARGA frames with transparency for maximum quality and compatibility with DVD authoring tools. | |
| Presets like SVCD, DVD and Widescreen in NTSC and PAL format. | |
| Screen and pixel aspect ratio (DAR & PAR) support. | |
| Correct NTSC framerate export of 29.97 frames per second. | |
| Safe area and Crosshair display while editing. | |
| Chroma key and transparency export support. | |
| Realtime video capture layer. | |
Timeline | |
| Keyframe functions: create key, delete key, delete all keys, copy key, paste key, move key. | |
| Timeline functions: scale to new length, attach/remove time, insert/remove time, jump to next/previous key. | |
Player command line options | |
| BluffTitler path [/?] [/F] [/L] [/Q] [/W=x] | |
| /F Fullscreen | |
| /L Looping | |
| /Q Quits after playing | |
| /W=x Plays the show in a child window of x (unsigned decimal number) | |
| Type "BluffTitler /?" from the command prompt for more info | |
Render qualities | |
| Low, Normal and High quality. For example: in low quality mode an Arial 'S' without a bevel is built out of 144 triangles, the same character with a round bevel in high quality mode is rendered in 3224 triangles. | |
Character sets | |
| The following character sets are supported: Unicode, ANSI, Baltic, Central Europe, Greek, OEM, Cyrillic, Symbol, Turkish, Vietnamese, Arabic, Hebrew, Thai, Japanese (Shift-JIS), Chinese Traditional, Chinese Simplified, Korean (Johab), Korean (Hangeul). | |
Localisation | |
| The built-in language is English. The GUI has been localised into 34 different languages, including Dutch, German, French, Spanish and Italian. All GUI texts, except error messages are translated. | |
Skinning | |
| The buttons of the GUI can be changed by loading a special picture file. | |
BluffTitler supports DirectX effect files for advanced material, lighting and animation effects.
Innovative vertex and pixel shader effects include reflection mapping, bump mapping, cube mapping and tonal art mapping.

BluffTitler features optical kerning, resulting in perfect kerning for any font!

Characters can be rendered in three levels of detail.
Looking for razor sharp computer graphics?
Find out how to beat jaggies in BluffTitler!

BluffTitler has been designed for video: