Text layer

Choose Layer > Add Layer > Add Text Layer... to create a new text layer.

Choose Layer > Attach Layer > Attach Text to active Layer... to attach a new text layer to the active layer.

The new text layer can be selected from the Layers listbox to make it the active layer.

Use the text layer to add a 3D text to your animation.

images/manual/text1

Fonts

Use the menu item Media > Change Font... to select a font.

This example uses the DIN-Bold font.


images/manual/text2

Textures

Choose Media > Change Texture... to paint a picture onto the text.

This example uses DangerousArea.png.


images/manual/text3

Effects

With the menu item Effect > Change Effect... you can can select another effect.

This example uses ReflectionMap.fx.


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Compositions

With the 1st layer listbox you set the text composition.

This example uses the String 2 composition.


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Font styles

With the 3rd layer listbox you can set the font effect.

This example use the Wireframe style.


Inside borders

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Borders on the inside are created by combining the Inside style with one of the Outline styles. You can select the style with the 3rd dropdown below the textbox.

Easiest way to add a border on the inside is to is to press the Attach Border to active Layer... button (or choose Layer > Attach Layer > Attach Border to active Layer...) and select one of the Inside border presets. You can set the size of the border with the Bevel property.


Outside borders

images/manual/text7

Borders on the outside are created by attaching a text layer using the Stroked style. You can select the style with the 3rd dropdown below the textbox.

Easiest way to add a border on the outside is to press the Attach Border to active Layer... button (or choose Layer > Attach Layer > Attach Border to active Layer...) and select one of the Outside border presets. You can set the size of the border with the Stroke property of the attached layer.


Pixel styles

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The Floating Triangles, Cubes, Hexagons, Cylinders, Spheres and Bubble styles can be applied to any font. They can be selected with the 3rd layer listbox.

Use the Pixels Size property to set the resolution (1st slider), the size (2nd slider) and the depth (3rd slider) of the pixels. The pixels can be painted in patterns by applying the Special/PixelPatterns.fx effect.


Text layer effect 1

Left

Every line starts at the same horizontal position.

Left, Pivot Point in Centre

Every line starts at the same horizontal position. All lines are centred.

Right

Every line ends at the same horizontal position.

Right, Pivot Point in Centre

Every line ends at the same horizontal position. All lines are centred.

Centre

Every line is centred. This is the default effect.

Justify

All lines are scaled to the same width.

Fixed Space

All characters use the same space.

Circle

The first line is drawn in a circle. In combination with the text rotation this creates a nice merry-go-round effect.

Wave

The characters follow the path of a sinus wave. The third slider of the Spacing property controls the phase.

Spiral

The first line is drawn as a spiral.

Roll

The lines are placed on a roll.

String

The characters of the first line are walking a tight rope. The third slider of the Spacing property controls the elasticity of the string.

Text layer effect 2

Vertical Align Top

Vertical Align Centre

Vertical Align Bottom

Text layer effect 3

Single Sided

The back of the text is invisible in this style.

Flat

Fonts look depressingly 2D in this style.

Solid

Fonts are extruded along the edges to create solid 3D objects.

Straight Bevel

Use the bevel effect to create fonts with eased edges.

Round Bevel

The round bevel gives the font a very smooth round shape.

Stroked

This adds a border to the outside of the text. With the Stroke property you can adjust the size (1st slider) and depth (2nd slider) of the border

Inverted

This effect looks like the font has been cut out of a solid block.

Tubular Square/Round

The outline is drawn as a tube. Use the Bevel property to adjust the radius of the tube.

Wireframe

The text is rendered as a wireframe model.

Sphered

The text is blown up. Use the third slider of the Scale property to make the effect more subtle.

Horizontally Revolved

The text is rotated around the vertical axis. You can use the Revolved Angle property to set the amount of rotation. The 2nd slider controls the rotation offset. The 3th slider controls the radius.

Vertically Revolved

The text is rotated around the horizontal axis. You can use the Revolved Angle property to set the amount of rotation. The 2nd slider controls the rotation offset. The 3th slider controls the radius.

Convex Hull

Turns every character into a convex shape. Use the Stroke property to blow up the shape.

Filled Holes

Fills all holes.

Holes

Only renders the holes.

Light Discs

Adds 2D light discs to the text to create a marquee effect.

Light Bulbs

Adds 3D light bulbs (spheres) to the text to create a marquee effect.

Comb

Turns your text into a comb.

Spikes

Adds spikes to the text.

Hairy

Adds hairs to the text.

Sequinned

Decorates the text with sequins.

Diamonds

Decorates the text with small diamonds.

Extended Outlines

Extends the outlines at sharp edges.

Ornaments

Add rectangles to the font ends that can be textured with nice ornaments. Make sure the ornaments start at the centre of the texture.

XY-Slices

Cuts the text into slices in the XY plane. Use the Slice properties to control the effect.

Z-Slices

Cuts the text into slices in the Z plane. Use the Slice properties to control the effect.

Straight Slices

Renders the text as rectangular plateaus. Use the Slice properties to control the effect.

Round Slices

Renders the text as round plateaus. Use the Slice properties to control the effect.

Pixels, Cornered Pixels, Rounded Pixels

Use the Pixel Size property to control the size of the pixels.

Floating Triangles, Cubes, Hexagons, Cylinders, Spheres and Bubbles

Use the second slider of the Pixel Size property to control the size of the individual triangles, cubes, hexagons, cylinders, spheres and bubbles.

Inside Flat

This style can be used in combination with the Outline Flat style to create a flat text with a border.

Inside

This style can be used in combination with one of the outline effects to create a text with a border.

Inside Sphered

This style can be used in combination with the Outline Sphered style to create a sphered text with a border.

Outline Flat

Only the outline is drawn in this mode. Use the Bevel property to set the size of the outline

Outline No Bevel, Outline Straight Bevel, Outline Round Bevel

Only the outline is drawn. Use the Bevel property to set the size of the outline. These effects are commonly used in combination with the Inside style to create texts with borders.

Outline Sphered

Only the outline is drawn in this mode. Use the Bevel property to set the size of the outline

Text layer properties

Text Position

The horizontal, vertical and depth position of the text.

Text Rotation

The text can be rotated in all three dimensions: heading, pitch and roll.

Text Rotation Centre

The point around which the text rotates when animating the Text Rotation property.

When you press F2 the rotation centre is visualized with cyan, yellow and purple arrows.

Character Rotation

The individual characters can also be rotated.

Font Size

The font size. Notice that the All Keys checkbox is automatically marked when selecting this property. This has the effect that you edit not only the font size of the current keyframe, but of all keyframes. You have to unmark this checkbox if you want to animate the fontsize

Text Size

With this property you can stretch the text in all three dimensions. This way you can create very thick, thin, deep or wide characters.

Character Size

Use this property to scale the characters without affecting the composition.

Colour

Animate the red, green and blue components of the text colour. Note that the light colours also affect the appearance of the Text: for example a red text illuminated with a green light will appear black. For most textures you want to use a white colour. Press <F3> for a standard colour dialog.

Transparency

This determines the transparency level of the text. 0 is completely opaque, 1 is completely transparent.

Specularity

This determines the size of the glancing highlights. Real artists use this effect very subtle, but the real BluffTitler animator happily highlights everything to the max!

Spacing

The distance between the individual characters. The second slider controls the line distance. The third slider is only used by the Wave and String compositions.

Space Width

The width of the space character.

Kerning

Some character pairs like AV, AT and // can be put closer to each other than their rectangular bounding boxes would allow them.

Shearing

In BluffTitler fonts can be sheared (made italic) in all 3 dimensions.

Twist

Each succeeding character is rotated a little bit further.

Stroke

Thsi property is used by the Stroke and Convex Hull font effects. It controls the size (1st slider) and depth (2nd slider) of the stroke.

Bevel

The first slider controls the thickness of the bevel. The second slider controls the outer height, the third slider controls the inner height. Creating bevels is an expensive operation, so you'd better keep the bevel values fixed to keep the animation smooth. Also notice that some fonts have small details that could intersect extreme bevels.

Writer

With this property you can simulate a type writer. A value of 0 means that no characters are being drawn, 0.5 means only the first half will be drawn and a value of 1 draws everything. The second slider controls the start position.

Flexibility

With this property you can make the individual characters of the text behave as if they are attached to each other by springs. The first slider controls the delay in seconds of the most flexible character. This is also the time you have to extend the duration of the show in order to give all the characters enough time to reach their destination.

The second slider controls the pickup point, 0 means the first character and 1 the last character.

If the third slider is greater than 0, every character has its own random delay. If the third slider is -1, the text is split into words instead of characters. If the third slider is less than -1, the order of the words is random.

Encrypt

If this property is set to 1, every A is turned into a B. If this property is set to 2, every A is turned into a C.

Texture Position and Texture Size

By default, the upper left corner of the texture coincides the upper left corner of the font.

Slices Position

This property is only used by the Slices, Straight Slices and Round Slices font effects. The first slider controls the height of the slices, the second the distance between the slices and the third the position of the first slice.

Slices Rotation

This property is only used by the Slices, Straight Slices and Round Slices font effects. The first slider controls the rotation of the slices.

Pixel Size

This property is only used by the Pixel font effects and controls the size of the pixels.

Decoration Density

This property is used by the Light Discs, Light Bulbs, Comb, Spikes, Hairy, Sequinned, Diamonds, Extended Outlines and Ornaments font effects. A higher density means more decorations.

Decoration Size

This property is used by the Light Discs, Light Bulbs, Comb, Spikes, Hairy, Sequinned, Diamonds, Extended Outlines and Ornaments font effects and controls the sizes and positions of the decorations. The exact behaviour depends on the selected effect.

Revolved Angle

This property is only used with the Revolved font effects.

Jumble

Use this property to create some chaos. The first slider adjusts the positions of the individual characters, the second the rotation and the third the random seed.

Explosion

With this property you can explode the text! The first slider controls the translation, the second the rotation. Notice that you can use the editboxes next to the sliders to enter values out of range for the sliders. You can use this to make the text explode completely out of the screen.

Bounds

With this property you can define the maximum size of the text. If the text is bigger it will be scaled to fit. This is very useful when using the show as a template or for dynamic content.

Z-Bias

This property can be used to solve sorting problems.