komies | a year ago | 6 comments | 10 likes | 478 views
A Realtime rendered demo made in CryEngine that uses a AMD Vega56 Graphics card with DirectX12 or Vulcan API.
This is an implementation of Voxel-Based Global Illumination (SVOGI), not full raytracing of the complete scene. It is essentially a voxel-based method to calculate global illumination (incl. reflections), i.e. the ray-tracing is used only in the same way as the RTX's ray-tracing is used in Battlefield 5. The rest of the graphics is handled in traditional manner.
Given the compute power of AMD GPUs (and the fact that voxel-based ray-tracing is a lot cheaper than the ray-based approach from Nvidia), there is no reason to doubt that this is a V56.
Maybe in a not too distant future possible in BluffTitler?
May I Dream?
Ouch! Fantastic video, water, lights broken mirrors reflections, glasses, rain effect, i can imagine my computer render a so complex landscape. A great source of inspiration for future BT versions. Thanks Alex.
vincent, a year ago
Superb atmosphere! We enter the 5th dimension! Breathtaking!
Alex-Raymond T., a year ago
Je comprends pas comment c'est fait mais c'est exceptionnel !
PAT67, a year ago
Wow what is real and what is artificial?? Who nows the difference? Great video Komies...you lost me on the tecnical stuf...😀
Filip, a year ago
es un video genial Komies
persiana, a year ago
Soon dream come true....
Dani, a year ago
Contact komies by using the comment form on this page or at firstname.lastname@example.org