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NextPreviousHomeTesting the 64 bit version of BluffTitler



michiel | 5 months ago | 29 comments | 13 likes | 723 views

liuyongcai, Jesus, vincent and 10 others like this!

We are currently testing a 64 bit version of BluffTitler.

In this screenshot you can see 4 instances of BluffTitler running at the same time, on the same desktop, playing the same show in super high quality mode (36 samples per pixel). The frames per second is printed by a displacement mapped text layer by using the text "<fps />".

On the left 2 32 bit versions, and on the right 2 64 bit versions. In the centre the Windows task manager (<CONTROL> + <ALT> + <DELETE>).

We weren't expecting a huge performance boost because all the hard work is done by the graphics card (GPU) and not by the CPU, but as you can see in this screenshot we were wrong.

The 64 bit version can also use more memory, which is useful if you are using lots of high resolution/high detailed media files and render in 4K or 8K.

So yes, the 64 bit version of BluffTitler will be a huge technology upgrade!




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The photo does not show the difference in performance (I don't see numbers)?
I always thought that my video card (GPU) is the device that determines BlufTitler's performance.
Good to hear that a 64 bit version gives a performance improvement as well.

What performance improvement can we expect?

Dick (FOV), 5 months ago

Dick, the big numbers you can see in the screenshot are the frames per second, which equals performance.

So the performance of this particular show has been increased with (100*((24+23)-(18+16))/(18+16) = 38%

michiel, 5 months ago


BTW, in normal quality mode they all run in 60 FPS (as limited by the monitor), so we had to switch to super high quality mode (menu item SETTINGS > SUPER HIGH QUALITY) to measure the difference.

michiel, 5 months ago


"Dick, the big numbers you can see in the screenshot are the frames per second, which equals performance."

My mistake, I was looking in the task manager window and title bars and not the actual photos!

Cool results!

Dick (FOV), 5 months ago



@Michiel

Wonderful results, release date Augustus the 5th on the 17th Anniversary? πŸŽˆπŸŽ‰πŸŽπŸŽ‚

Also could you make the Taskmanager larger so we can see the Cpu and Gpu Utilization? Here is mine with the oneven floor show save as video in UHD 8K Super High Quality and it is just a snapshot where clearly the Cpu is doing the heavy lifting and curiously the rendering takes place under System instead of BluffTitler(32 bit) with the Gpu doing nothing and only spikes to 16% every few seconds.

This announcement started in this Article in the link below and has some interesting info IMHO.

www.outerspace-software.com...

komies, 5 months ago


I`m very excited for the new 64-bit version and all the new features that come.

ID Production, 5 months ago


All I remember is the 38% !!! 😡😡 GREAT!!!

vincent, 5 months ago


Wow this is a great improvement.
But I can't stop to ask: Gives it also changes for improved Particles effects or even new ones?

Filip, 5 months ago


Filip, the particle layer is a good example of the CPU and GPU working together so I'm sure optimizations can be realized there!

michiel, 5 months ago


michiel, In the 64-bit version, rewrite V11_DPACK_ReflectionMap.cfx! To retain the FX texture speed. Thank you!

liuyongcai, 5 months ago


Michiel....can't wait....

Filip, 5 months ago


Can I request to do some beta testing on Bluff 64 bit?

PC Specs
Intel i7
12 GB memory
Win7 64 bit.
Nvidia GeForce GTX 1050 Ti

lightads, 5 months ago


Thank you all!

What we're thinking about is a public beta for registered users. We'll keep you informed.

michiel, 5 months ago


Liuyongcai, please try to avoid the old V11 effects. The new Special\UVMapper effect is a perfect replacement for the old V11/V11_DPACK_ReflectionMap effect. It also features colourmapping, reflectionmapping and an FX TEXTURE SPEED property. Use the mirror layer for the reflections on the floor.

michiel, 5 months ago


I understand the question thought, because the UVMapper alters the texture mapping except into normal "as it is" like UVModifier does, but that doesn't have texture speed option. That leaves the texture position property that many effects have but has the limitation of the length of the show to set speed because value to value between keys.

To have a constant speed what ever the length I also had to step into the V11 effect bag and found UVAnimator that did the trick.

komies, 5 months ago


komies is very correct! Thank you!

liuyongcai, 5 months ago




Podremos ver alguna mejoras al momento de reemplazar los EPS
Cambiar varios EPS la misma vez por ejemplo de la capa 5 hasta la capa 10

ya que cambiar un EPS, uno por uno es un poco fastidioso

otra pregunta actualizaran el efecto V11_Reflection_BumpMap ??

Markruz, 5 months ago

Thank you Michiel, Alex...
what is best Desktop pc configuration; OS,Graphic card, Ram, etc? for 64 bit BT

Dani, 5 months ago


Well, I just assembled a new computer it would be a great thing to use BluffTitler in 64 bit.

Thanks Michiel

Franco Aversa, 5 months ago


Hello my dear BT-Friends,

I have an Notebook with the following configuration:
Intel Core i7 - 2.7 GHz with Turbo Boost up to 3.5 GHz
32 GB Memory
Win10 - 64 Bit
Nvidia GeForce GTX 950 M with 4 GB dedicated VRAM

What do you think? Is this good enough for the new BT 64 Bit Version?

Ulli, 5 months ago


More then enough, Ulli

How hot does it get!

komies, 5 months ago


my computer
Processor Intel (R) Core (TM) i9-7980XE CPU @ 2.60GHz
Memory capacity 32.0GB
Graphics card Leadtek Quadro P5000
Hard disk 1. Samsung SSD 750 EVO 500GB (500GB)
2. ST4000DM005-2DP166 (4.0TB)
Motherboard TUF X299 MARK 2 (Rev 1.xx)
Network card Intel (R) Ethernet Connection (2) I219-V
Sound card 1, USB Audio Device
2. High Definition Audio equipment
3. High Definition Audio equipment
Current operating system Windows 10 64-bit

liuyongcai, 5 months ago


Thanks: great michiel! Looking forward to BluffTitler 64-bit release

liuyongcai, 5 months ago


Dani, Ulli, liuyongcai and others, if your PC has a 64 bit CPU and a 64 bit Windows version it will happily run the 64 bit version of BluffTitler!

Please do not worry about your system requirements. We'll continue to make sure all the templates that come with the installer and all the BixPacks will run fine on an average home computer. You do NOT need a high-end game machine to use Bluff!

michiel, 5 months ago


I did beta testing for Particle Illusion by Wondertouch 64 bit version years ago. 64 bit can address more memory than 32 bit system. Wondertouch 32 bit version at that time could only use four hyper-threaded processors whereas the rewritten 64 bit version used all 8 processors (i7 hyper threading enabled) which increased performance. At that time Wondertouch wasn't using the GPU for rendering, it was only using CPU.

So with Bluff addressing more memory and all available processors will definitely be an advantage. Looking forward to Bluff Studio 64 bit, (Bluff is more than a titler)

lightads, 5 months ago


@ Komies and Michiel

Thank you very much for your answers, my Friends.
I think, the new BT 64-bit version will be a new milestone.

Ulli, 5 months ago


I have Processor AMD Ryzen 7 2700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s) /32 gb Ram 2x 1tb disks 1x500 GB disk , 2x GPU xfx Radeon 590 and superfast motherboard Aours Elite B450..will be very nice to give us beta to test it!

bambamD, 5 months ago

Wow that's excellent work. Very impressive!

= Steve

steveg, 5 months ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com