vincent | a week ago | 18 comments | 10 likes | 292 views

SparkyVegas, PAT67, liuyongcai and 7 others like this!

I created the playing cards with a bitmap font, I would have preferred a vector font for quality reasons, prevent bias problems and gain flexibility but I could not properly apply the texture (which contains several cards representations), I used UVMapper trying several value for FX Space and FX Mapping but it doesn't work because when I use the character rotation the texture does not follow the movement. How to have a texture with for example 5 cards and a text of 5 characters with each 1/5 of the texture on each char. I tried Rainbow.cfx but I only get color.




Share this on FacebookShare this on Twitter


Illustration of my question

vincent, a week ago


C'est bien joli tout çà, et je comprends ton désarroi quant au résultat final des cartes. Je ne peux malheureusement proposer un semblant de solution pour traiter une texture pour l'ensemble des objets.
Mais je pense que tu vas bien finir par trouver une. Et bravo pour ce sujet déjà bien traité.

Alex-Raymond T., a week ago


Dear Vincent, Why not images with doublesided.cfx then animate and clone and insert time in that new layer and repeat? So what you are looking for is a filmstrip option without animating on the same vector but every frame on a different vector where the number of frames is the number of different images for the vector?

komies, a week ago




Vincent nice show. I found a "Playing Cards" font. And I made this (see picture).
You have to use a clone Layer: one "Solid" and one "Holes". Set the colour slider of he "Solid" Text layer to black

Filip, a week ago


Merci ART pour ton soutien.
Alex, Yes, what I would like is that as for the filmstrip to give the number of images (horizontal line) contained in the texture, then each image of the texture is applied to a character of the text by looping if the text contains more characters than the texture contains image. I hope I make myself understood.
Filip, i would like to use texture on font because like that it becomes possible to have multi-colored cards, then with flexibility, char rotation, attach text to sketch offer great possibilities and this with one layer only. Anyway Playing Cards font is very useful. Thank you all 3 for help and kind comments.

vincent, a week ago


Awesome vincent!

LostBoyz, a week ago


Since there are only 7 cards I would keep it simple and use 7 picture layers. Maybe there's a trick to automate this, but that would only make the show unnecessary complex.

Notice that there's some z-fight going on. Animating the cards separately will also make it easier to fix this.

en.wikipedia.org...

michiel, a week ago


C'est du classique, voir si ça convient (carte scannée à 1200dpi, et contraste modifié).
drive.google.com...

Alex-Raymond T., a week ago


This looks awesome, Vincent.

Ulli, a week ago


Thank you LB, Ulli, ART, super qualité de carte !!!! En fait j'aurais aimé passer par une police (font) car ensuite il n'y a qu'un layer à manipuler pour plusieurs cartes et on bénéficie des propriétés de rotation du caractère, de la flexibilité, etc... en plus si on attache le texte à un sketch on peut obtenir de super effets très simplement car il n'y a qu'un layer à manipluler. En fait il suffirait d'un effet qui ressemble à rainbow.cfx à appliquer sur le texte mais où on récupère vraiment un morceau de texture pour chaque caractère et non pas juste une couleur.
Michiel, 7 picture layers = 7 layers to manipulate. The more layers there are, the more complex the show.
In fact it would suffice for an effect that looks like rainbow.cfx to apply to the text but where you really get a piece of texture for each character and not just a color.

vincent, a week ago


Et en remplaçant chaque lettres d'un texte par une image personnelle?
drive.google.com...

Alex-Raymond T., a week ago


ART, c'est une excellente idée!!! Merci beaucoup, je vais essayer.

vincent, a week ago


J'ai testé ta super idée ART qui fonctionne parfaitement, ça réagit un peu comme les bitmap fonts que j'ai utilisées, mais la qualité est bien meilleure et pas besoin de créer la font bitmap. Un grand merci car je n'aurais jamais pensé à ça.

vincent, a week ago


Un show extraordinario, Vicente
Y por lo que veo lo vas a dejar mejor

persiana, a week ago


gracias persiana

vincent, a week ago


Vincent quel formidable cheminement intellectuel pour arriver à un tel résultat.

A battre les cartes il faut être des AS comme vous tous !

PAT67, a week ago


Merci Patrick.

vincent, a week ago


Amazing animation Vincent...the each and element are awesome..

Dani, a week ago


Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by vincent