vincent | 2 years ago | 9 comments | 750 views
Is it possible to have a rainbow.cfx which get texture parts and not only color or have a value of FX Space in UVMapper.cfx where texture follows position, rotation, etc..of the characters. It works with value=2 (model) but same part of the texture is applied to all characters.
Dur, dur et pas évident ! C'est bien de suivre son idée, Vincent.
En dernier recours, voici le lien d'un jeu de 32 cartes que je viens de finir suivant le modèle précédent:
drive.google.com...
Courage, l'ami !
Alex-Raymond T., 2 years ago
Maybe we could use the picture layer and get an addition to the layer properties:
Filmstrip frames per second: Add position 0
Add the property Filmstrip number, to choose the part of the strip you want to show.
Filip, 2 years ago
Thank you ID Production, i tried RGB.cfx but this effect works with colors but not with texture so it does not the job for what i would like. Thank anyway.
ART, oui, je suis un peu têtu!!! tes textures sont de superbes qualités, tu as du faire chauffer le scanner, elle me serviront surement. Merci beaucoup.
Filip, yes i'm sure that one of the numerous filters we have can be updated to do the job.
Thanks to all for you help and advices.
vincent, 2 years ago
The Special\UVMapper effect computes the texture coordinates from a 3D position.
How about adding an FX CHARACTER INDEX OFFSET property that increases this position with a fixed value for every successive character?
michiel, 2 years ago
Vincent, I have updated the download: click on the blue DOWNLOAD MEDIA FILES button to download it.
Place the included Effects/UVMapper file in the BluffTitler/Media/Effects/Special folder.
This new version has an FX Character index offset property. I think this does exactly what you want.
michiel, 2 years ago
Michiel, it's perfect !!!??? You are the best, thank you very much. If only I knew the secret of cfx files
vincent, 2 years ago