NextPreviousHomeRelease notes version 15.3.0.2



michiel | a year ago | 8 comments | 7 likes | 700 views

liuyongcai, LostBoyz, chaver and 4 others like this!

The particles in version 15.3.0.2, launched today, can be sorted. To do that, mark the SORT ELEMENTS checkbox in the LAYER > ACTIVE LAYER PROPERTIES.... dialog.

This is important when the particle layer uses a transparent texture. In the above screenshot you can see that without sorting, ugly aliasing artifacts appear at the edges of the textures.

Sorting particles is only necessary when using alpha blending. When using additive blending, which pretty much all particle layers do, they do not have to be sorted.

Attached you can find the test show. For more info:
outerspace-software.com...

Other changes since version 15.3:

-Updated translations: Francais, Chinese (Simplified), Chinese (Traditional), Suomi, Turkce, Slovenian

-New particle layer style: 3D circles

-New picture layer style: 2D in background

-Optimization: particle layer uses much less memory

-Optimization: limited resolution shadowmap more effectively used

-Convenience: skybox now automatically ignored when rendering shadowmap

-Changed effect: ProceduralTextures\BezierCurve now updates the depth buffer

-Changed effect: Special/Drone effect updated. Now ready for use in a future BixPack:
outerspace-software.com...

-Bugfix: file dialog no longer crashes when pointing to the root of C.

-Bugfix: projected shadows no longer ignore the fog

-Workaround: fix for bad behaving fonts like Createland:
outerspace-software.com...

As always, download the latest version from the download page:
outerspace-software.com...

Thank you all for your comments, bug reports and feature requests!!!


Download media files (1 KB)outerspace-software.com...

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Thank you Michiel

chaver, a year ago


Many thanks Michiel.

Eddy, a year ago

Michiel, very good!

liuyongcai, a year ago


Merci Michiel !

Alex-Raymond T., a year ago


Thank you Michiel!

steveg, a year ago


Merci pour cette avancée

PAT67, a year ago


Thanks a lot, Michiel!

Ulli, a year ago


Michiel, thanks once again!

SparkyVegas, a year ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com