michiel | 3 months ago | 18 comments | 15 likes | 740 views
BixPack 42 | Quadcopter has been launched!
Explore the universe with your fully personalizable quadcopter in six exciting scenes: a pop stage, a jungle, a flower field, an island, an open sea and a Mars canyon.
It took some time to create the pack because it uses a lot of new and optimized design and techniques:
-a 3D model of a quadcopter, created in 3ds Max
-a Drone effect that brings the quadcopter model to life: rotating the blades, rendering the lightbeam, flickering the lights, rendering the logo,...
-3D models of trees, created in TreeIt
-high resolution heightmaps and colourmaps, generated by World Creator 2.4
-treemaps to position the trees in the landscapes
-real life heightmaps of Mars collected by the Mars Global Surveyor (MGS)
-drones, trees and landscapes beautifully casting shadows over each other thanks to the Cascaded Shadow Maps (CSM) algorithm
-sorting the particles to render the transparent tree textures correctly
-mirrored lakes, multiple mirrored platforms
Despite all the technology, we managed to keep the shows compact with only 11 layers per template on average:
This makes it easier for you to find out what makes them tick and to make adjustments.
The drone effect allows you to personalizable the quadcopter with your own colours, logo, blade rotation speed, lights flickering period, camera angle, beam colour and beam size.
For more info visit this page:
Information about the nice introduction discount can be found here:
Thank you for making this new pack possible.
Enjoy your flight!
LostBoyz, 3 months ago
Looks great Michiel. Love the drones and the templates!
Filip, 3 months ago
liuyongcai, 3 months ago
Wonderful BixPack, Michiel.
Just the landscapes are worth the price.
komies, 3 months ago
J'adoooore ! I Loooove ! Merci Michiel.
Alex-Raymond T., 3 months ago
Looks GREAT!!! Congratulations for the new Pack. Nice promo video as usual.
vincent, 3 months ago
Franco Aversa, 3 months ago
Great work Michiel
chaver, 3 months ago
1. So happy to have the little Drone fly into my 41 pack of Bix Packs.
2. Even more happy to see email notifications from Outer are finally getting to my email box.
Appreciate the effort put into building these packs up. This is another pack that is going to be really fun to play with. All kinds of ideas flowing already.
Thanks Michiel and team.... good job......
Michiel.... don't know if I have mentioned before.
My son is Michael, so please excuse any "vowel" mix ups!
SMSgtRod, 3 months ago
Another great BixPack added to the collection. Well Done guys
lightads, 3 months ago
Oh my gosh.
This new Bix Pack is breathtaking (as all BP)!
I love the landscapes very much!
Big Thanks to you and your Team, Michiel!
Ulli, 3 months ago
Thank you all!
SMSgtRod, glad to hear the e-mail issue is fixed now! And no problem, I respond to all variants: Michiel, Michel, Michael, Mike, Michelangelo,... :)
michiel, 3 months ago
C'est un pack d'une dynamique saisissante.
PAT67, 3 months ago
Another great pack! Thanks Michiel!
SparkyVegas, 3 months ago
Just playing with this new Quadcopter pack and something caught my eye.
When I was move back and forth with the camera layer the moon wasn't getting smaller or larger. I have made many shows with a moon in it and I always had to animate the distance to make it seem the same size or I had to bake a moon into the Skybox Image and this makes it less flexible if you want to animate this moon.
I have found that the Special/RotateTowardsCamera now has a property called "FX Position Relative to Camera (1=yes)"
When was this property introduced? I probably would have liked to have known about much needed property earlier.
And why is information about this property nowhere to be found.
Not with Community search,
Not in the Download/ Program History (ctrl+f) and
Not in the F9 FX Description)
komies, 3 months ago
Wow this pack looks amazing!
steveg, 3 months ago
Komies, when setting the FX POSITION RELATIVE TO CAMERA prop of the Special\RotateTowardsCamera effect to 1, its position is added to the camera position. This way its distance to the camera is fixed and as a result always has the same apparent size.
Other ways to achieve the same:
-add the moon to the skybox texture
-add the moon to a container attached to the camera layer
And indeed you can also do this by moving the moon every time you move the camera. Nothing wrong with that. Not everything has to be automated.
michiel, 3 months ago
Very good package !!! congratulations on this new show.
Jesus, 3 months ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
Contact michiel by using the comment form on this page or at firstname.lastname@example.org