NextPreviousHomeAuto Rolling Wheels

michiel | a year ago | 22 comments | 12 likes | 2,082 views

MrGruntHunter, Ilja, samson and 9 others like this!

BluffTitler version, launched today, introduces a super simple, super powerful way to make your wheels roll: add the text "[BluffTitlerWheel]" to the name of a submodel in your 3D model file and it rolls fully automatically when you move it.

The centre of the wheel, its radius and direction (X or Z) are all automatically detected. Simply move your 3D model and BluffTitler makes it roll!

In the video you can see a stress test of this system using a roller coaster created with Bixelangelo:

Here's the magic: the wheels do not have keyframes. The rotation is done fully automatically!

The download comes with a wheel model to play around with:
-select EH_Wheel1.obj (from the attached ZIP)
-move the model around by clicking and dragging in the render window

You will see that the wheel rolls perfectly.

Version can be downloaded from the download page:

Download media files (306.4 KB)

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How could we have lived without this feature? A thousand thanks for adding it. Opens up so many possibilities

Thor5ten, a year ago

Awesome, thank you!!

LostBoyz, a year ago

This is an awesome show with an awesome update.
Thank you for the BT file, brilliant.

lightads, a year ago

Enjoy new lbwheel :)

LostBoyz, a year ago

How to do when model have no submodel ?

vincent, a year ago


liuyongcai, a year ago

Great.Thank you Michiel

chaver, a year ago

Thnx Michiel. Perfect for travel relaxed titels.

Filip, a year ago

OMG, this is amazing. Thank you so much.

Decentralized, a year ago

Thank you all!

LostBoyz, nice! That deserves its own article.

Vincent, every model has at least 1 submodel. Or else it's empty and invisible. Select the MODELS tab in the <Ctrl><F1> dialog for a list of all submodels.

michiel, a year ago

I am always captivated by your novelties. Big thank you Michiel for letting us enjoy it!

Alex-Raymond T., a year ago

Great effect !!
I had a stupid idea.
I created a square plane with the new possibility to rotate,
on this plane I insert any 2D texture (for example the wheel)
it is true that it will look two-dimensional, but this allows me to always use the 3D plane and map new textures all the time ...
I know, I'm not very "normal" LOL

Franco Aversa, a year ago

Always trying to edit and change things.

It is difficult to edit the wheels. Some information is going to be lost in the proces. The new wheel isn't turning. But little changes can be made (color).

Filip, a year ago

Using Michiel's awesome show I put just some simple dashes ---- under the text, and adjusted position, and spacing.

Decentralized, a year ago

Decentralized, nice variation! Notice that you can fix the speed by setting the GRAVITY prop of all sketch layers (mark the ALL LAYERS checkbox) to 0. This effectively turns off physics, making the car ride with constant speed, which works better with a rock song with constant BPM.

PiPPi, click on the blue DOWNLOAD MEDIA FILES button at the top of this page to download the media files.

Filip, make sure the name of your submodel contains the text "[BluffTitlerWheel]" and it will roll automatically. No information is lost when you do not change the name.

michiel, a year ago

the system of turning a wheel of 180,180,0 to make it rotate in the opposite direction also works with OBJ 3D

Franco Aversa, a year ago

I'm trying to make my own wheel turn on the terrain. I'm not sure how to do this. What is the property that makes the wheel turn.

lightads, a year ago

the 1st cursor of postion property makes the wheel turn.

vincent, a year ago

But in the op BT show this property isn't changing. The wheels are auto rotating with the landscape. How do you get the wheels to do that?

lightads, a year ago

The wheel automatically rotates when it is moved. This can be done by the POSITION prop of the model layer, but also by the POSITION prop of the container layer it is attached to. Or in this case, by the WRITER prop of the sketch layer it is attached to.

michiel, a year ago

Notice that the rolling depends on the angle between the movement and the orientation of the wheel. For example when you move the wheel axially, it does not roll. And when it rolls when you move the 1st slider of the POSITION prop and then rotate the wheel 90 degrees you have to move the 3rd slider instead to make it roll.

michiel, a year ago

thanks Michiel awesome

Rorysee, a year ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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