NextPreviousHomeUVModifier FX

michiel | 8 years ago | 3 comments | 7 likes | 2,937 views

sinus300, LostBoyz, maitegras and 4 others like this!

With this effect you can change (modify) the way the picture (texture) is mapped (with UV coordinates) onto your 3D model.

The following things can be adjusted:
-position
-scale
-rotation
-shear

The pivot point can be set with the FX TEXTURE PIVOT POINT property. The pivot point itself can be made visible with the FX TEXTURE PIVOT POINT VISIBILITY property.

This is a response to a feature request of maitegras. I hope this effect is what you are looking for, thank you for the request!


Download media files (1.5 KB)

Share this on Facebook Share this on Twitter

The text layer features a TEXTURE POSITION and a TEXTURE SIZE property and the picture layer has TEXTURE REPEAT property. If those properties do what you want there is no need to use this effect.

If you use this effect it is applied as a post processing effect on top on those standard properties. Remember that effect properties can be recognized with the FX prefix:

The "Texture Position" property is the standard built-in property.

The "FX Texture Position" property is the one added by the UVModifier effect.

michiel, 8 years ago


I just checked the new fx.
only one detail: (wonderful)
is just what I wanted. this opens a new world of possibilities to create new effects.
Now to work, thank you very much

maitegras, 8 years ago

Maitegras, te agradezco enormemente todo lo que me has ayudado con todas tus aportaciones desde hace tiempo. ¡GRACIAS!

crispin, 7 years ago

Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by michiel

About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com