michiel | 5 years ago | 6 likes | 1,958 views
In the SETTINGS > OPTIONS... dialog of version 220.127.116.11 you can find a STEREOSCOPIC FORMATS dropdown.
This is used when exporting in 3D. When you set the PUPIL DISTANCE property of the camera layer to a non-zero value, the screen is split into 2 viewports: one for your left eye and one for your right eye.
The Stereoscopic formats option determines how those 2 viewports are arranged into a single video. It offers the following standards:
The 2 viewports are placed next to each other and are horizontally squeezed to make them fit. The PAR (pixel aspect ratio) is doubled.
The 2 viewports are placed next to each other, but are not squeezed. You will have to double the width in the FILE > SET SHOW RESOLUTION... dialog to make them fit.
The 2 viewports are placed on top of each other, vertically squeezed. The PAR is halved.
The 2 viewports are rendered on top of each other, without adjusting the PAR. To make them fit, double the height in the FILE > SET SHOW RESOLUTION... dialog dialog.
Clearly, rendering the 2 viewports next or on top of each other does not create the 3D illusion. This requires the right hardware like a 3D TV and/or extra software for post-processing.
The cheapest hardware to experience 3D are probably the red/cyan anaglyph classes.
To make BluffTitler render in the anaglyph format:
-select the HALF SBS option in the STEREOSCOPIC FORMATS dropdown of the SETTINGS > OPTIONS... dialog
-apply the Camera\StereoAnaglyp effect to the camera layer
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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