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NextPreviousHomeMy smoking locomotive solution



michiel | 2 years ago | 4 comments | 7 likes | 1,183 views

komies, chaver, Ulli and 4 others like this!

Here's how I would create a smoking loc.

Both the picture of the loc and the particle layer are attached to the same container layer.

The LAUNCH POSITION prop is used to match the position of the chimney.

The LAUNCH AREA prop is used to match the size of the chimney.

The smoke is emitted vertically by setting the LAUNCH DIRECTION prop to (90, 0, 90).

The LAUNCH SPEED is set to 40 to give it an initial speed.

The GRAVITY prop is set to (-90, 50, 0) to make it move to the upper left.

I've set the TURBULANCE prop to 0.5 to add some chaos.

And The NotLightenedSubtractive effect is used to make it pitch black.

Here's a more advanced version by Vincent:
www.outerspace-software.com...


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Yes, the particle layer has lots of props.

If you would like to use the same particle effect in another show you can prevent having to set all properties again by creating a preset:
-select the particle layer
-choose PRESET > Save preset as...

Now your own preset will show up next time you add a new particle layer!

michiel, 2 years ago


I could be wrong, but are you having fun (again) playing with BluffTitler, Michiel. 😊

komies, 2 years ago


Thank you for sharing :)

chaver, 2 years ago


Thanks for sharing, Michiel.

Ulli, 2 years ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com