NextPreviousHomeVegetation.cfx with Normalmap Request

komies | 6 years ago | 2 comments | 1,306 views

@Michiel

Now that Blufftitler has embraced Tree-it, could you look at this request?

Other tree generators also generate a normalmap this makes it look more detailed like the bark of the tree. Or Tree-it models could be enhanced by making a normalmap for them.

I can copy/paste this text into the Vegetation.Cfx but I cannot do the compiled part, would you?

TEXTURE 0 COLOUR MIP * *
TEXTURE 1 NORMAL MIP * *
TEXTURE 2 REFLECTION MIP CLAMP CLAMP




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Adding normalmap support isn't that simple. Instructions what to do with the normalmap have to be added as well. Thank you for your request!

Realize that any effect that uses a normalmap can be used in the model layer (and in all other layer types).

For example:
Normalmap
AdvancedMaterials\ColourmapNormalmapReflectionmap
AdvancedMaterials\ColourmapNormalmapCubemap

michiel, 6 years ago


Adding the specific vegetation properties to the ColourmapNormalmapReflectionmap would be more easy?
It was because of the third texture slot was still not used in the vegetation.cfx it would maximize the potential with minimal effort, so no need to add a new effect or to rename it was my thinking.

komies, 6 years ago


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