NextPreviousHomeVersion 14.0 is here!


michiel | a year ago | 24 comments | 18 likes | 1,606 views

xuemei, Pixelpanther, liuyongcai and 15 others like this!

After steadily adding new features for 1.5 years, it's time for a big new version number. Version 14.0 is here!

Hottest new feature in this latest release is the plasma generated HDR displacement map. This turned out to be super useful for creating colourful backgrounds for all kinds of projects.

We've had so much fun playing around with this that we decided to turn it into a BixPack.

Here's the deal

-Version 14.0 is a FREE upgrade:
www.outerspace-software.com...

-Purchase BixPack 27 if you want ready-to-use templates and/or support the future development of BluffTitler:
www.outerspace-software.com...

Thank you!!!




Share this on Facebook Share this on Twitter

For the details about BixPack 27 and a nice discount visit this page:

www.outerspace-software.com...

michiel, a year ago




V14 introduces Perlin noise in the plasma layer. This new style works excellent when using the plasma layer as a displacement map.

The full list of new features of V14 can be found here:

www.outerspace-software.com...

michiel, a year ago


The installer comes with 3 demo shows that demonstrate how to use plasma generated HDR displacement maps:
Plasma\PlasmaAsDisplacementmap1.bt
Plasma\PlasmaAsDisplacementmap2.bt
Plasma\PlasmaAsDisplacementmap3.bt

The user guide has also been updated:

www.outerspace-software.com...

michiel, a year ago


Awesome!!!!

LostBoyz, a year ago


S*U*P*E*R W*O*W 😵 ǝןqıpǝɹɔuı 'ןnɟɹǝpuoʍ 'ןnɟıʇnɐǝq

Franco Aversa, a year ago


One more milestone in the BT journey...outstanding update...thank you Michiel..

Dani, a year ago


New dimension of Bluff Titler. Now BT is not just title generator. Great Pack.

ID Production, a year ago


fantastic !

Franco Aversa, a year ago


Nice update Michiel!

vincent, a year ago


Thank you all very much.

Enjoy the new features!

michiel, a year ago




Plasma as a landscape generator.

Michiel would it be possible to give the picture a texture that is NOT used to determine the height of a displacementmap?

Or even better

Landscapes are now one colour, it would be nice to give them a gradient colour based on height to get a landscape generator within Blufftitler like in the image.

komies, a year ago




..

Franco Aversa, a year ago


Thank you very much Michiel :)

chaver, a year ago


Komies, landscapes do not have to be one colour.

With the AdvancedMaterials\ColourmapDisplacementmapCubemap effect you can combine colourmapping with displacementmapping: one texture for the colours and one for the heights.

The effect even supports a cubemap in the 3rd texture slot for the reflections!

michiel, a year ago


Muy bien Michiel, un resultado genial

persiana, a year ago


Fantastic!
Thank you so much for this update!

Ulli, a year ago


Michiel wow, wow, great. Goto try this new version.

Filip, a year ago


Michiel...thank you for another version....ARGH!
But I got the Jam,Jelly & Juice Bix pack along with three others I
needed to fill me up with all 27. Appreciate the sale.

Have you considered an Outerspace College only on planet Earth?
Think I'd like to go. May have to sleep under a bridge, but I'd love it!
Sarge

SMSgtRod, a year ago



Dear Michiel,
great work, this plasma layer upgrade opens up unknown worlds.
It's a very powerful tool, I'm doing some tests and they come
out of things that are hard to imagine.

Thank You so much !!

In the picture: 2 additive blending plasma, 1 with HoneyComb Shader, all use as colormap

Franco Aversa, a year ago




...the same on text... in moviment is great

Franco Aversa, a year ago


Very nice & creative Franco!

michiel, a year ago


Thanks

Franco Aversa, a year ago


Nice Work Michiel & The Bluff team :) thank you, looking forward to trying out the new features!

Pixelpanther, a year ago


Very nice work more than wonderful )✔️ ✔️

Sma, a year ago


Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by michiel

About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com