EPS layer

The shapes in the above screenshot are rendered with the EPS layer. The template used is from BixPack 13.

What can I do with the EPS layer?

With the EPS layer you can render vectors shapes.

How do I create an EPS layer?

Choose LAYER > Add layer > Add EPS layer... to create a new eps layer.

Choose LAYER > Attach layer > Attach EPS to active layer... to attach a new eps layer to the active layer.

The new eps layer can be selected from the layers dropdown to make it the active layer.


The installer comes with shows demonstrating the possibilities of the EPS layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/EPS folder.

To quickly switch between your own shows and the ones that come with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.

Text layer

The EPS layer uses the same interface and has the same features as the text layer. The difference is that the EPS layer renders an EPS file and the text layer multiple TrueType characters. Use the Characters property to set the number of times the EPS shape must be rendered. For more information see the text layer.

How do I use another EPS file?

Choose MEDIA > Change EPS... or click on the Change EPS... button.

Limited support

BluffTitler has limited EPS support. It only imports filled shapes built out of lines and curves from uncompressed, unoptimized EPS files.

Built-in bitmap tracer

Next to EPS files, the EPS layer also accepts bitmap files. Learn more

Fixing problems with highly detailed logos

To make sure animations perform at an acceptable framerate BluffTitler uses a triangle budget. In the current version this budget is set to 60.000 triangles per object. This may sound like more than you will ever need, but detailed logos can easily surpass this number.

You can optimize your EPS file in the following ways:

  • Scale down your bitmap in a paint program before tracing it.
  • Remove small details in a paint program before tracing it.
  • Switch BluffTitler to low quality mode with the menu item SETTINGS > Low quality before loading the EPS file. This can help because in low quality mode BluffTitler generates less polygons.


For creating and editing EPS files for use in BluffTitler we recommend Peter Selinger's Potrace.

Potrace is an excellent tracer. It transforms bitmap into vector images, the input is a .BMP bitmap file and it outputs an .EPS vector file. To create an .EPS file that BluffTitler can handle you have to use the -c and -q options. For example to convert the file X:\test.bmp to X:\test.eps type the following from the command prompt:

potrace -c -q X:\test.bmp

Make sure your bitmap is a black logo on a white background.

You can instruct Potrace to generate less curves with the a command line option:

potrace -c -q -a 0.7 X:\test.bmp

Vector Magic

Another tool that works great creating EPS files for use in BluffTitler is Vector Magic.

Adobe Illustrator CC

When exporting as EPS from Adobe Illustrator CC, use the following settings:

  • Version 8 EPS
  • No preview
  • Untick all options
  • Postscript language level 2