NextPreviousHomefeedback Convert svg or eps files to bluff = free converter

Rorysee | 2 years ago | 17 comments | 6 likes | 2,092 views

Filip, vincent, michiel and 3 others like this!

part of the same project . so free converter

i used the free version for this so you may find this handy so eps to TTF svg . this will be amazing for logo animation because now you can dissect the logo anyway you want

i made a donation and got the paid for app will give feedback how it goes.

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Nice abstract shapes!

If your font has only a single glyph, you can use the EPS layer and set the number of characters with the CHARACTERS property.

In the current version, this property is 1D. Your work made me realize it should be 2D: the 2nd slider should control the number of lines. Here's a screenshot of how it could work in the next version.

michiel, 2 years ago

And here's a screenshot of the EPS shape in Bixelangelo.

We will add this PuzzlePiece.eps file to the next installer.

michiel, 2 years ago

on my PC with Windows 10 does not recognize the program and if I force the installation the program keeps crashing.
I have tried in compatible mode with other system but it locks itself the same.

Franco Aversa, 2 years ago

Great idea Michiel, love it.

Filip, 2 years ago

This special effect is less complex with the "jigsaw pieces tfb" font.

Filip, 2 years ago

But of course... 😀😏

michiel, 2 years ago

I have been playing with the Jigsaw Pieces TFB font and one thing that I noticed is that the male bobbles are too big for the female bobbles.

The text I used is:

Kerning seems to be OK. With the right SPACING value you can make them connect. However with horrible z-fight because of the not matching parts.

michiel, 2 years ago

Yes, it reminded me of something:

michiel, 2 years ago

Thanks michiel any updates with eps file would be welcome. Character to 2d layers would be awesome just another door to creative flexibility.

My thinking and what I would really love with bluff is to be able to use glyph or TTF and be apply texture over the text block so for example I made a rectangle and saved as ttf character because I want the text animation ability of bluff. So now I replace the text with a square for a flag for example. So I can animate a group of flags. BUT……In bluff currently I can add a texture but it would be mapped over each character and not the block. Michiel if we can map texture to a text block it would elevate Bluff to another level . just this simple thing .

Rorysee, 2 years ago

Have you already played around with the Special\UVMapper effect?

michiel, 2 years ago

No . thanks michiel will give that a try.

Rorysee, 2 years ago

ok if i use alphabix then texture is perfect except no extrusion so this is basically good for this type of thing . is there anyway to get depth on alphabix bitmap typefaces?

Rorysee, 2 years ago

Well, flags are flat...

Why don't you show your real project? Posting tech demos of jigsaw puzzles and flags only creates confusion. I don't understand what you are trying to do.

michiel, 2 years ago

michael i want to get my head around what can be done with bluff and what cant be done. if i know where the boundaries are in Bluff then i can work within those boundaries that's all. bluff text animation is awesome so i am looking for ways of using bluff text animation to expand to other elements and not just text alone. michael think of text as elements = puzzel pieces or flags = don't focus on what the elements are or limit yourself or box yourself in. lets work this thing and then you will see and it will benefit everyone.

Rorysee, 2 years ago

for example michiel i am using element in a logo if they are all ttf elemnts it does not matter what they are but the important thing is i can use bluff text animation ability to animate them. so then i can be more creative.
already adding a layer in character settings is a big jump

Rorysee, 2 years ago

Here's how I would do it:
1) Download the logo:
2) Open the logo in Bixelangelo, delete everything except the black part (right click to delete point) and save as Harley_Davidson_Black.eps:
3) Open the logo in Bixelangelo, delete everything except the orange part and save as Harley_Davidson_Orange.eps
4) Start a new show in BluffTitler and create a new container layer
5) Attach a text layer to this container, using the Bebas Neue font:
6) Attach an EPS layer to this container, using Harley_Davidson_Black.eps
7) Attach an EPS layer to this container, using Harley_Davidson_Orange.eps

Pretty straight forward. 5 minutes work. Only 6 layers. No need to create a custom font.

michiel, 2 years ago

Ok great thanks michiel. appreciate the direction very much

Rorysee, 2 years ago

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