This website uses cookies and contains YouTube videos

We use cookies to personalize content and to analyze our traffic. We also have YouTube and Vimeo videos on our website. If you continue to use this site, you accept our privacy policy.

Accept cookies

NextPreviousHomePreview BluffTitler 14.6 & BixPack 33

michiel | 10 months ago | 26 comments | 22 likes | 906 views

SMSgtRod, maggico, cheyenne and 19 others like this!

If all testing goes well, we will launch BluffTitler 14.6 and BixPack 33 next week.

The 2 biggest new features of 14.6 are:
-interior map: a super powerful effect that is used extensively in BixPack 33
-shadow maps: this is the most common shadow algorithm used in games. It solves 3 limitations of shadow volumes: transparent textures and morph effects are supported and the camera can stand in the shadow.

Subscribe to our newsletter and we'll keep you informed:

Enjoy your weekend while we continue testing!

Share this on Facebook Share this on Twitter

Great news michiel. Nice and studious weekend to you too.

vincent, 10 months ago

Wow, the future is here!
If this is 14.6.....what will to be expected form version 15??????

In the meantime enough to play with the new features.

Filip, 10 months ago

Merci Michiel et bravo de faire évoluer ce produit déjà magnifique.

maggico, 10 months ago

Oh my goodness, this looks absolutly gorgeous!
BixPack 33 is an "must have" for me and I think, for all other BluffTitler enthusiasts also!

Ulli, 10 months ago

Whoa, this is a huge update! Already inspired, just by watching the Bixpack trailer.

Thor5ten, 10 months ago


truly breathtaking !!

Franco Aversa, 10 months ago

Yes, a city building effect.

Question: must the interiormaps be made out of 36 and squares?

So these interioirs in the link don't work?

komies, 10 months ago

Awesome new features! :)

LostBoyz, 10 months ago

Awesome news. Thank you again for all the new features. Bluff is just getting better

lightads, 10 months ago

I'm imaging a roller coaster ride around this city scape

lightads, 10 months ago

.........more possibilities!

Kauzito, 10 months ago


liuyongcai, 10 months ago


Franco Aversa, 10 months ago


persiana, 10 months ago

Only from the mind of Michiel!!!

It appears that you example uses six room designs that are duplicated across the building shapes. What will be the maximum amount of room designs per shape?

High Five Michiel! Well done!

IntroChamp, 10 months ago

Magnificent!! Blufftitler always with the magic power.

Jesus, 10 months ago

Thank you all!

IntroChamp, the number of rooms that is stored in the texture can be set with the FX INTERIORS IN TEXTURE property. So the maximum depends on the maximum texture size your graphics card can handle and the resolution you want for every room.

Komies, as is true for all effects, you can use your own textures. Choose MEDIA > Change Texture... to change the texture. So yes, you can use photos of your own apartment 😊 The texture you linked to results into something like this. Yes, many different styles are possible!

michiel, 10 months ago


Franco Aversa, 10 months ago


Did you have to modify the texture?

Because the BixPack video example uses 36 squares for 6 rooms.
While my example uses 16 squares for 16 rooms, so higher resolution per room, but also more difficult to make.

komies, 10 months ago

Wonderful...pack...looks beautiful...

Dani, 10 months ago

Komies, no I did not have to modify the texture.

The interiormap effect supports 2 ways to define a room:
-6 2D squares (front, right, back, left, ceiling and floor), as BixPack 33 uses. This works great with cartoon and flat design.
-1 3D square, as your example uses. This works great with photos and renders.

michiel, 10 months ago

Génial, innovant et très réaliste ce Pack

PAT67, 10 months ago

Michiel, I'm ready, let's go.....

PS: I have signed up for the newsletter but never seem to get it.
I'll try once more.

SMSgtRod, 10 months ago

SMSgtRod, you are already on the list, thank you!

Maybe the e-mails are in your spam, ads, promotions or social folder.

michiel, 10 months ago

It 's look awesome! I can't wait!

Babe34, 10 months ago

Genius Bluff pack, can't wait

lightads, 10 months ago

Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by michiel

About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at