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NextPreviousHomePreview BluffTitler 14.6 & BixPack 33


michiel | 10 months ago | 26 comments | 22 likes | 906 views

SMSgtRod, maggico, cheyenne and 19 others like this!

If all testing goes well, we will launch BluffTitler 14.6 and BixPack 33 next week.

The 2 biggest new features of 14.6 are:
-interior map: a super powerful effect that is used extensively in BixPack 33
-shadow maps: this is the most common shadow algorithm used in games. It solves 3 limitations of shadow volumes: transparent textures and morph effects are supported and the camera can stand in the shadow.

Subscribe to our newsletter and we'll keep you informed:
www.outerspace-software.com...

Enjoy your weekend while we continue testing!




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Great news michiel. Nice and studious weekend to you too.

vincent, 10 months ago


Wow, the future is here!
If this is 14.6.....what will to be expected form version 15??????

In the meantime enough to play with the new features.

Filip, 10 months ago


Merci Michiel et bravo de faire évoluer ce produit déjà magnifique.

maggico, 10 months ago

Oh my goodness, this looks absolutly gorgeous!
BixPack 33 is an "must have" for me and I think, for all other BluffTitler enthusiasts also!

Ulli, 10 months ago


Whoa, this is a huge update! Already inspired, just by watching the Bixpack trailer.

Thor5ten, 10 months ago


S*U*P*E*R**W*O*W*

truly breathtaking !!

Franco Aversa, 10 months ago


Yes, a city building effect.

Question: must the interiormaps be made out of 36 and squares?

So these interioirs in the link don't work?

www.artstation.com...

komies, 10 months ago


Awesome new features! :)

LostBoyz, 10 months ago


Awesome news. Thank you again for all the new features. Bluff is just getting better

lightads, 10 months ago


I'm imaging a roller coaster ride around this city scape

lightads, 10 months ago


.........more possibilities!
wow!

Kauzito, 10 months ago

变得越来越好

liuyongcai, 10 months ago


越来越漂亮了

Franco Aversa, 10 months ago


impresionante

persiana, 10 months ago


Only from the mind of Michiel!!!

It appears that you example uses six room designs that are duplicated across the building shapes. What will be the maximum amount of room designs per shape?

High Five Michiel! Well done!

IntroChamp, 10 months ago


Magnificent!! Blufftitler always with the magic power.

Jesus, 10 months ago




Thank you all!

IntroChamp, the number of rooms that is stored in the texture can be set with the FX INTERIORS IN TEXTURE property. So the maximum depends on the maximum texture size your graphics card can handle and the resolution you want for every room.

Komies, as is true for all effects, you can use your own textures. Choose MEDIA > Change Texture... to change the texture. So yes, you can use photos of your own apartment 😊 The texture you linked to results into something like this. Yes, many different styles are possible!

michiel, 10 months ago


😎

Franco Aversa, 10 months ago


@Michiel

Did you have to modify the texture?

Because the BixPack video example uses 36 squares for 6 rooms.
While my example uses 16 squares for 16 rooms, so higher resolution per room, but also more difficult to make.

komies, 10 months ago


Wonderful...pack...looks beautiful...

Dani, 10 months ago


Komies, no I did not have to modify the texture.

The interiormap effect supports 2 ways to define a room:
-6 2D squares (front, right, back, left, ceiling and floor), as BixPack 33 uses. This works great with cartoon and flat design.
-1 3D square, as your example uses. This works great with photos and renders.

michiel, 10 months ago


Génial, innovant et très réaliste ce Pack

PAT67, 10 months ago


Michiel, I'm ready, let's go.....

PS: I have signed up for the newsletter but never seem to get it.
I'll try once more.

SMSgtRod, 10 months ago

SMSgtRod, you are already on the list, thank you!

Maybe the e-mails are in your spam, ads, promotions or social folder.

michiel, 10 months ago


Michiel,
It 's look awesome! I can't wait!
Babe

Babe34, 10 months ago

Genius Bluff pack, can't wait

lightads, 10 months ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com