MrGruntHunter | 3 years ago | 8 comments | 792 views
Watching the demo video for BixPack 25 “Roller Coasters” I see the text flexes with the shape of the roller coaster. I have been trying to create animated driving maps using Bixelangelo and adding a png image of a vehicle. How do I make my vehicle image flex with the curves? In my example I have even tried adding two different images to the EPS layer but they still seem to track together as a single image. I know the vehicle image will be warped as it makes turns but right now that’s ok. I’ve looked for a flexibility property, or ??? , but don’t see anything like that. Also, if there is a special property I should be using which layer do I add it to?
Michiel, In the BixPack 25 shows the line of text flexes and bends and twists with the curves in the roller coaster tracks, like each letter is attached to the track. I was hoping I could make my vehicle image do the same thing. Not sure if I'm explaining this properly. Maybe thinking of my vehicle image as a piece of rubber that flows with the curves and turns? Possible this property doesn't exist? I can live with what I have but was just trying to see if I make it so it wasn't so 'stiff' looking. I've tried doing this with an overhead view to see if I could make the truck follow the coach and act more like something being towed by adding the red truck and coach separately to the EPS layer but that didn't work either even by changing the position properties. I thought I might be able to have them track the curve/track independently of each other.
MrGruntHunter, 3 years ago
Switch the 2nd dropdown below the textbox of the sketch layer from ATTACHED LAYERS POINT UPWARDS to ATTACHED LAYERS FOLLOW SKETCH. This way your car follows the rotation of the curve.
michiel, 3 years ago
I have done that so it at least heads in the same direction. I was wanting my image to flex more to conform to the actual shape of the track. The text must get treated differently than a png image.
MrGruntHunter, 3 years ago
In Bixelangelo, choose EDIT > EDIT ROLL to edit the roll info. This exactly defines the rotation of the attached layer at every point. Without this, roller coasters would be very boring. Corkscrews for example would be impossible without this.
But maybe this is too much technology for a 2D road map. Maybe animating the ROTATION prop is enough for your project.
michiel, 3 years ago
Hmmmm OK , Thanks. I didn't think about making changes inside of Bixelangelo. I'll give that a try and see what happens.
MrGruntHunter, 3 years ago
The roller coaster in my screenshot has only a few 3D points, where your driving route has a lot of 2D points. Bixelangelo has been designed for the former and, I'm afraid, won't make you happy doing the latter. It's ironic that a complex looking 3D roller coaster is easier to create than a simple 2D driving route... Maybe Bixelangelo needs a special 2D driving route editor. We'll think about it!
michiel, 3 years ago
Ohhhhh ... A NEW FEATURE :-) Creating animated traveling maps is the only thing I have been using Bixelangelo for and of course they are all in 2D. Even if there was a way to attach two individual images together to the EPS Layer in BT and have them act like they were tied together with a string (think a car towing a trailer) would be a great feature.
When, or if, Bixelangelo is ever in the que again for an upgrade having the capability to zoom in on the background image would also be a tremendous enhancement. ;-) Many thanks for all your hard work.
I see how to make all of the points appear like in your screen shot but all I seem to be able to do is move them around. I don't see a way to change a point from 2D to a 3D point or create a 2D point verses a 3D point.
MrGruntHunter, 3 years ago
Dell PC WINDOWS 10 PRO, 64-bit, Ver:1607, OS BLD: 14393.1066
INTEL Core: i7-4790, CPU @3.60 GHz, Instld RAM:16.0 GB
GeForce GTX 745, Driver ver: 376.53, Tot avail grap: 12225 MB, Ded vid mem: 4096 MB DDR3
Shared Sys Mem: 8159 MB, DirectX Runtime Ver:12.0
48 articles 84,338 views
Contact MrGruntHunter by using the comment form on this page or at grunthunter1@gmail.com