michiel | 3 years ago | 10 comments | 7 likes | 948 views
Thor5ten, Alex-Raymond T., Tintin and 4 others like this!
The AdvancedMaterials\ColourmapCubemap effect accepts 3 textures:
1) a colourmap
2) a cubemap
3) an alphamap
The cubemap is responsible for the shiny parts. And the alphamap controls the visibility of the cubemap. This is sometimes called a specularmap.
In this screenshot you can see that some parts of the robotic arm are shiny and others are not. That's because the texture coordinates of the shiny parts point to a white pixel in the specularmap and the non-shiny parts to a black pixel.
If you want to make other parts of your robotic arm shiny, edit the specular map.
And if you want make it less shiny, turn the white square into a grey square.
More in the user guide:
outerspace-software.com...
The template used is from BixPack 43:
outerspace-software.com...
This is how the MEDIA /CHANGE TEXTURE... dialog looks like.
The AdvancedMaterials\ColourmapCubemap effect combines the 3 textures and brings the layer to life!
michiel, 3 years ago
In this example, only the white ring is shiny. That's because it's the only part that's white in the specularmap.
Thanks to the AdvancedMaterials\ColourmapCubemap effect this can be rendered with only a single picture layer. Without this effect you would have to create 2 picture layers, one for the shiny part and another for the non-shiny part.
By editing the specularmap you can, for example, make the eyes shiny as well.
The show comes with the installer:
Picture\Specularmap.bt
michiel, 3 years ago
C'est vraiment super ! Merci infiniment Michiel pour toutes ces explications détaillées qui me permettront de tirer la quintessence de cet effet avec la découverte des specularmaps.
Alex-Raymond T., 3 years ago
Thnx Michiel, good to know.
Filip, 3 years ago
Great spooky spider head!
Filip, 3 years ago
the brain is armed :)his head and body are protected by armor :)
weak point , shot in the foot :)
LostBoyz, 3 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
808 articles 4.0M views
Contact michiel by using the comment form on this page or at info@outerspace-software.com