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Decentralized | a year ago | 14 comments | 8 likes | 569 views

Tintin, michiel, songbaojin and 5 others like this!

Very close to what I had envisioned. As you probably know, that doesn't always happen. 😆

Some of the models used are:

Animated Cowboy Shoots Pistols
sketchfab.com...

Animated horse
sketchfab.com...

Western town
sketchfab.com...

Saloon
sketchfab.com...

Horses working grain in barn
sketchfab.com...

Mexican outlaw
sketchfab.com...

Gunslinger
sketchfab.com...




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Nice little western story!

And thank you very much for the links!

One remark: please do not forget to use the metallic maps. The guns look much more dangerous when they shine!

Maybe in a future version we can analyze the metallic map and in case it's used, automatically apply a cube map. In the current version, you have to load a cube map manually. Here's how it works:

outerspace-software.com...

michiel, a year ago


Nice scene, always creative ambiences in your shows.

vincent, a year ago


Thank you Vincent and Michiel. Those guns that way do look a lot better. I can't quite get mine to look like that, as I try, but close. Thank you.

Decentralized, a year ago


Decentralized, I did 2 things:
1) Choose MEDIA > CHANGE TEXTURE... and place Cubemap.dds from the installer in the 3rd texture slot
2) Set the FX REFLECTION FACTOR to 2

michiel, a year ago




ah ha. Thank you.

Decentralized, a year ago


Great show. Where did you leave the muzzle fire? I see it in the original model on sketchfab

Filip, a year ago


Thanks Filip. What I did is use 3 models but as submodels. Shooter with no guns is submodel 1, right hand gun only is submodel 3, and left hand gun is submodel 2.
I tried to delete the cone flash in Blender, but it kept losing animation on the guns, so I did it the submodel way.

Decentralized, a year ago


Musique qui va très bien avec la scène. Dommage, il manque une lumière qui sort des pistolets à chaque coup de feu pour que ça fasse plus réel. Belle vidéo tout de même !!!!

le beau jojo, a year ago




Realize that once you render every submodel in its own layer, you can give every submodel its own effect. For example, you can render the cone flash with the NotLightened_Additive effect.

michiel, a year ago


That is a brilliant idea Michiel. Looks incredible. I'm going to experiment some more. Thanks for the inspiration and ideas.

Decentralized, a year ago


I didn't even know Red Dead Redemption 3 was coming :)
Cool show!

LostBoyz, a year ago


Après l'amélioration de Michel le révolver devient une magnifique arme blanche !

PAT67, a year ago


Great Wild West Story!

Ulli, a year ago


Great show with a cool story. Perfect cuts. Feels like a scene from a big animated movie.

Thor5ten, a year ago


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