NextPreviousHomeHow to handle double-sided texture in 3dModel?

Danoo | 6 years ago | 1 comment | 1,169 views

Hi there
I have a 3dmodel showing a tree consisting of 2 billboards (made in blender and exported as .x) When I load the model into blufftitler, the tree billboards show the texture only one one side, although in blender the faces are configured as double-sided. how do I fix that?
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Maybe the .x format does not understand the double sided flag of Blender.

I think you have to keep the faces single sided, copy them and turn them to the right direction.

michiel, 6 years ago

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