NextPreviousHome3D textures

Jeep35 | 3 months ago | 11 comments | 1 like | 252 views

Dani likes this!

I'm trying a new software able to generate 3D textures up to 8K with a lot of parameters.
Once setting is complete, I may export the result in different formats.
My question is : how to use these formats in BluffTitler to have a 3D texture ?

As example, here is a zip file containing all the formats for a floor texture which could be used with the future buildings.

Share this on Facebook Share this on Twitter

You can use the displacement map and specular map.
what is this software called?
I use Filter Forge, here my tutorial (for use the map in BluffTitler):

Franco Aversa, 3 months ago

Finally I get more realism with the diffuse + displacement formats together

Jeep35, 3 months ago

Another example

Jeep35, 3 months ago

Finally, i've seen that we can output a colormap format then it becomes easier
A new example of a wet mud as seen in BluffTitler.

Jeep35, 3 months ago

Last example

Jeep35, 3 months ago

you did not write the name of the software...

Franco Aversa, 3 months ago

Nice textures!

Don't forget to use some specularity: use the SPECULARITY property.

And play around with the POSITION property of the light layer.

michiel, 3 months ago


Its freeware!

Filip, 3 months ago

The software I test is in development so I'll tell you more later.

Jeep35, 3 months ago

Jeep in the textures...

Dani, 3 months ago

Thanks Filip,
I had tried it too, very useful, thanks.

Franco Aversa, 3 months ago

Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by Jeep35

About Jeep35

Contact Jeep35 by using the comment form on this page or at