NextPreviousHomeANGLE FOR CAMERA QUESTION

bambamD | 2 months ago | 12 comments | 248 views

BY ME IF I HAVE 4 CAMERAS AS FRONT, LEFT, RIGHT AND BACK WHILE HAVE AN Z DISTANCE AND FLOW ONLY BY IT WITHOUT ANY CORRECTION OF CAMERA GETS FORMULA
A)
FRONT 0, 0, 0
LEFT -90, 0, 0
RIGHT 90., 0, 0
BACK -180, 0, 0
B)
FRONT 0, 0, 500
LEFT -90, 0, 500
RIGHT 90., 0, 500
BACK -180, 0, 500
WHEN IS CALCULATED Z START A) 0 ENDS WITH B) 500

have an demand and answer if possible to be made or is always calculated only x angle as camera readjust angle by x and y to the front, left, right, and back

how to copy keys, cause know I can clone camera but to be sure about if I move y also?




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4 camera layers? That sounds like a *VERY* complex project.

Why do you need this?

Isn't it possible to use a VR 360° layer?

outerspace-software.com...

michiel, 2 months ago


No Mr. michiel that I presented in my showcase day ago by 4 panels for my prototype container chamber flythrough videos. Tried to copy paste camera and by now got it by X angle all aligned, but when try to move it by X angle and have Y too..... mama mia...
Hope consider to when we have an show automatically add same keys to perspective cameras in the options we already have...

bambamD, 2 months ago


I would use 1 camera layer and a picture or model layer overlay with 4 transparent parts that act as the 4 screens.

michiel, 2 months ago


yes, but problem is I need 4 projectors data Mr. michiel
as well for now I got how to project videos via X axis synced and works well,
youtu.be...
probably is too complicated but still figuring how if Y axis get different data as highest or rotation...
as in the last video I used 4 cameras angles and got true feeling about how to get my prototype done, but if not get clue how, then is easy to adjust containers and as with them playing rotations, that's also cool already I am into it right now.

bambamD, 2 months ago


For now I confirm that only x axis rotation or movement can be screened by front, left, right and back cameras. Now trying with path and camera attached on it.

bambamD, 2 months ago


When I look at your video I see a 360° video with a 360° transparent photo overlay. No need to use 4 camera layers.

michiel, 2 months ago


but I used 4 camera views then added 360 video for presentation if one persona seating in chamber with 4 screens.
And I need them for my project, Because people will seats in the chamber (room) and see 4 screens.

bambamD, 2 months ago


When all 4 screens look at the same world there's no need to use 4 camera layers. Use 1 camera layer and overlay a transparent 360° photo where the 4 screens are transparent.

michiel, 2 months ago




have animation in screens that is, if fixed that is not a problem, but camera in 1st principal animation fly thru space for example or dino age, so found my self in problems, but kind of solved with just z move by distance, and 4 different angles of pass thru animation by x axis, thank you for helping me.
In reality must to project 4 different animations on 4 different screens.
know also that possibilities today are enormous by we have here also 360 video export that can be implement on headsets for virtual reality. But I want my own product somehow alive with testing with vr 360 simulating 1 persona in closed chamber (room) as she or he moves with eye view head to different screens let say big cinema screens.

bambamD, 2 months ago


when mentioned 360 photo, is it possible to implement 360 video somehow?

bambamD, 2 months ago


Choose MEDIA > CHANGE TEXTURE... to replace your picture by a video.

michiel, 2 months ago


ok thank you

bambamD, 2 months ago


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About bambamD

I am partner in my wife company XtraX 5G, teacher and open for suggestions and have will to share my knowledge in filming industry. Working with Bluff since 2010! But didn't learned all compatibilities that this program can make, also doing render WITH IClone reallusion and I am member of The CGBros, Yamaha and music Planet then Filmora Squad Leader Top Level.

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