The reflections on the 3D model in the above screenshot are rendered with the cubemap layer. The template used is from BixPack 15.
With the cubemap layer you can generate cubemap textures for use in other layers.
Choose LAYER > Add layer > Add cubemap layer... to add a new cubemap layer.
The new cubemap layer can be selected from the layers dropdown to make it the active layer.
The installer comes with shows demonstrating the possibilities of the cubemap layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Cubemap folder.
To quickly switch between your own shows and the ones that came with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.
The cubemap layer does not render anything. Instead, it creates a cubemap texture in memory that can be used by other layers.
Any effect that can use a cubemap, can also use the output of a cubemap layer. Examples are:
Click on the Select cubemap layer button in the Change textures and effect dialog.
Only objects in 3D space can be seen in the cubemap. A picture layer using the Fullscreen or the 2D in foreground style is invisible in the cubemap.
The cubemap layer is inspired by game technology. For example, racing games render a new cubemap for every frame to make the current scenery reflect in the car.
The generated cubemap is rendered in the top right of the screen when you choose SETTINGS > Render info.
When the active layer is a cubemap layer and you choose FILE > Export as picture..., the cubemap layer is exported as a 360° picture.
The position is set with the Position property.
The position is automatically optimized for use in the water layer. Select the cubemap layer in the MEDIA > Change effect... dialog of the water layer.
The position where the cubemap is rendered. Use <F2> to inspect the position of the cubemap. Make sure only layers positioned near this position use this cubemap.