|<F1>||Show/hide user guide|
|<F2>||Show/hide the safe area, the crosshair, the global and local coordinate systems and the grid. Some properties, like the Launch direction of the particle layer, are visualised in this mode when they are the active property.|
|<F3>||When the mouse is inside the tool window, the standard Windows colour dialog is presented. When the mouse is outside the tool window, the colour of the current mouse position is copied: it's a colour picker! This only works when you have selected a colour property, like for example the Colour property of the text layer.|
|<F4>||Starts playing the show from the current position|
|<F6>||Change font. This only works when you have selected a text or scroller layer|
|<F11>||Show/hide the tool window|
|<F12>||Show/hide the browser panel|
|<Ctrl><F2>||Fix compatibility issues with old shows|
|<Ctrl> A||Change all texts|
|<Ctrl> B||Turn the active colour map layer into a show|
|<Ctrl> C||Copy text from textboxs (standard Windows functionality)|
|<Ctrl> D||Remove all dynamic content|
|<Ctrl> E||Set all fonts to the default font|
|<Ctrl> F||Find text|
|<Ctrl> G||Find next|
|<Ctrl> H||Copy the rotation property of the camera to the active layer|
|<Ctrl> I||Copy the position property of the camera to the active layer|
|<Ctrl> J||Render the layer bounding box|
|<Ctrl> L||Set show length (duration)|
|<Ctrl> M||Merge shows. This adds all layers of another show to the current show to the current time.|
|<Ctrl> N||New show|
|<Ctrl> O||Open show|
|<Ctrl> P||Pause animation|
|<Ctrl> Q||Layer properties|
|<Ctrl> R||Set resolution|
|<Ctrl> S||Save show|
|<Ctrl> T||Display the generated textures (colour maps, cube maps and shadow maps) in <F2> mode|
|<Ctrl> U||Unpacks the active model layer into submodels|
|<Ctrl> V||Paste text from textboxs (standard Windows functionality)|
|<Ctrl> W||Move menu|
|<Ctrl> X||Cut text from textboxs (standard Windows functionality)|
|<Ctrl> 1,2,...||Select layer 1,2,...|
|<Ctrl> ,||Toggle visibility active layer|
|<Ctrl><Shift>||Render only the active layer|
|<Ctrl><Alt>←||Jump to the previous keyframe|
|<Ctrl><Alt>→||Jump to the next keyframe|
|<Ctrl><Alt>↑||Jump to the start of the show|
|<Ctrl><Alt>↓||Jump to the last keyframe|
|<Ctrl><Alt> C||Compile all effects (developer edition only)|
|<Ctrl><Alt> D||Detach container layer from model layer. Learn more|
|<Ctrl><Alt> R||Switch robotic arm|
|<Alt> A||Change all textures|
|<Alt> E||Export as video|
|<Alt> G||Change glyph|
|<Alt> M||Change model|
|<Alt> P||Change traced picture|
|<Alt> T||Change text|
|<Alt> V||VJ dialog|
|<Alt> W||Export as picture|
|<Alt> 1,2,...||Select property 1,2,...|
|<Alt> [||Bring active layer backward|
|<Alt> ]||Bring active layer forward|
|<Alt><Enter>||Plays the show fullscreen|
|<Escape>||Stops the show|
The active property can be adjusted by clicking and dragging in the render window. Moving the mouse horizontally while holding down the left button changes the 1st slider. Moving the mouse vertically while holding down the left button changes the 2nd slider. Moving the mouse vertically while holding down the right button changes the 3th slider. Position properties are relative to the camera rotation.
The 3rd slider of the active property can also be adjusted with the mouse wheel.
Hold down the <Alt>key when dragging for super small adjustments.
Hold down the <Ctrl> key when dragging for small adjustments.
Hold down the <Shift> key when dragging for big adjustments.
The time can be adjusted by hovering over the timeline and rolling your mouse wheel. Use the <Alt>, <Ctrl> and <Shift> keys to control the displacement.
Select a layer by double clicking on it in the render window.
Hold down the <Ctrl> key to select a joint of a 3D model.
Hold down the <Shift> key to select its parent container layer.
Hold down the <Alt> key to position the camera in front of the layer.
Drop a show file on the render window and it is opened.
Drop a picture file on the render window and it replaces the 1st texture of the active layer.
Drop a 3D model file on the render window and it replaces the model of the active model layer.
The camera position is set with the Position property of the camera layer. Adjusting this property works best with your mouse:
Press <Alt> 1 to quickly select the Position property.
The camera rotation is set with the Rotation property of the camera layer. Adjusting this property works best with your mouse:
Press <Alt> 2 to quickly select the Rotation property.
When you are used to games, use WASD control:
This works best when at the same time adjusting the rotation with your mouse: select the Rotation property of the camera layer and click and drag your mouse in the render window.