The headphone and microphone in the above screenshot are rendered with the model layer. The template used is from BixPack 7.
With the model layer you can render 3D models.
Choose LAYER > Add layer > Add model layer... to create a new model layer.
Choose LAYER > Attach layer > Attach model to active layer... to attach a new model layer to the active layer.
The new model layer can be selected from the layers dropdown to make it the active layer.
The installer comes with shows demonstrating the possibilities of the model layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Model folder.
To quickly switch between your own shows and the ones that come with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.
You can change the model of the active layer by choosing MEDIA > Change model...
BluffTitler can import 3D models stored in the .x format. For most 3D tools, plug-ins have been created to export to this format.
Pandasoft has published a plug-in for 3DS MAX allowing you to save your 3D models as .x files.
Accutrans software can be used to easily convert common 3D formats to .x.
Greentoken offers online 3D model format conversion.
There are many sites where you can download 3D models.
3D CAD BROWSER offers all its models in the .x format. (choose DirectX ASCII (.x) from the dropdown)
humster3d offers many models in the .x format.
cgtrader offers many models in the .x format.
The installer comes with 3 models to play around with.
Bix is the alien mascot of Outerspace Software.
You can bring him to life by applying the Effects/Special/Bix effect. With this effect you can move his arms, legs and eyes.
Bix's sidekick is called EZ, pronounced as "easy".
You can bring EZ to life by applying the Effects/Special/EZ effect.
The avatar model is a low-poly, low-res game character. By editing Avatar.png next to the model file, you can easily create your own characters.
You can bring your avatar to life by applying the Effects/Special/Avatar effect.
A model is built out of submodels. If the Submodel property is set to 0 all submodels are rendered. If this property is set to X, only submodel X is rendered. And if this property is set to -X, all submodels except X are rendered.
You can automatically create a separate layer for every submodel by pressing <Control> U. You can use the container layer to group the submodels by attaching the model to a container layer before unpacking it:
This way you can give every submodel its own colour, texture and effect.
Every submodel can have its own texture. Make sure to place the textures next to the model file.
When you apply a texture to a model layer (by pressing the Change Texture.. button or using the F9 dialog), this texture overrules the texture as defined in the model.
The position of the model.
The rotation of the model.
The point around which the model rotates when animating the Rotation property.
When you press F2 the pivot point is visualised with cyan, yellow and purple arrows.
The size of the model.
The diffuse colour of the model.
The colour used for specular highlights. If this property is (0,0,0), the diffuse colour is used as the specular colour.
The size of the specular highlights.
The transparency of the model.
A model is built out of submodels. If this property is set to 0, all submodels are rendered. If this property is set to X, only submodel X is rendered. If this property is set to -X, all submodels except X are rendered.
This property can be used to solve sorting problems.