Model layer

The headphone and microphone in the above screenshot are rendered with the model layer. The template used is from BixPack 7.



What can I do with the model layer?

With the model layer you can render 3D models.


How do I create a model layer?

Choose LAYER > Add layer > Add model layer... to create a new model layer.

Choose LAYER > Attach layer > Attach model to active layer... to attach a new model layer to the active layer.

The new model layer can be selected from the layers dropdown to make it the active layer.

Examples

The installer comes with shows demonstrating the possibilities of the model layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Model folder.

To quickly switch between your own shows and the ones that come with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.

How do I change the model?

You can change the model of the active layer by choosing MEDIA > Change model...

The X-files

BluffTitler can import 3D models stored in the .x format. For most 3D tools, plug-ins have been created to export to this format.

3DS MAX

Pandasoft has published a plug-in for 3DS MAX allowing you to save your 3D models as .x files.


Google SketchUp

3D RAD has published a plug-in for Google SketchUp allowing you to save your 3D models as .x files.


Accutrans

Accutrans software can be used to easily convert common 3D formats to .x.


Greentoken

Greentoken offers online 3D model format conversion.


Open3D

Open3D supports 40+ file formats, including the .x format.


3D model stock sites

There are many sites where you can download 3D models.

3D CAD BROWSER

3D CAD BROWSER offers all its models in the .x format. (choose DirectX ASCII (.x) from the dropdown)


humster3d

humster3d offers many models in the .x format.


cgtrader

cgtrader offers many models in the .x format.


Demo models

The BluffTitler installer comes with 3 models to play around with.

Bix

Bix is the alien mascot of Outerspace Software.

You can bring him to life by applying the Effects/Special/Bix effect. With this effect you can move his arms, legs and eyes.


EZ

Bix's sidekick is called EZ, pronounced as "easy".

You can bring EZ to life by applying the Effects/Special/EZ effect.


Avatar

The avatar model is a low-poly, low-res game character. By editing Avatar.png next to the model file, you can easily create your own characters.

You can bring your avatar to life by applying the Effects/Special/Avatar effect.


BixPack models

Many BixPack template packs come with 3D models.

BixPack 1 - Virtual Studios

BixPack 1 comes with a collection of virtual studio models.

Learn more

BixPack 16 - Newsrooms

BixPack 16 comes with a collection of newsroom models.

Learn more

BixPack 3 - Home Videos

BixPack 3 comes with a collection of home video models.

Learn more

BixPack 21- Candy

BixPack 21 comes with a collection of candy models.

Learn more

Submodels

A model is built out of submodels. If the Submodel property is set to 0 all submodels are rendered. If this property is set to X, only submodel X is rendered. And if this property is set to -X, all submodels except X are rendered.

You can automatically create a separate layer for every submodel by pressing <Control> U. You can use the container layer to group the submodels by attaching the model to a container layer before unpacking it:

  • Choose LAYER > Add Layer > Add Container Layer
  • Choose LAYER > Attach Layer > Attach Model to active Layer...
  • Select the model layer
  • Press <Control> U

This way you can give every submodel its own colour, texture and effect.

Textures

Every submodel can have its own texture. Make sure to place the textures next to the model file.

When you apply a texture to a model layer (by pressing the Change Texture.. button or using the F9 dialog), this texture overrules the texture as defined in the model.

Model layer properties

Position

The position of the model.


Rotation

The rotation of the model.


Pivot point

The point around which the model rotates when animating the Rotation property.

When you press F2 the pivot point is visualised with cyan, yellow and purple arrows.


Size

The size of the model.


Colour

The diffuse colour of the model.


Specular colour

The colour used for specular highlights. If this property is (0,0,0), the diffuse colour is used as the specular colour.


Specularity

The size of the specular highlights.


Transparency

The transparency of the model.


Submodel

A model is built out of submodels. If this property is set to 0, all submodels are rendered. If this property is set to X, only submodel X is rendered. If this property is set to -X, all submodels except X are rendered.


Depth bias

This property can be used to solve sorting problems.