The reflective floor in the above screenshot is rendered with the mirror layer. The template used is from BixPack 15.
With the mirror layer you can create mirrors.
Choose LAYER > Add layer > Add mirror layer... to create a new mirror layer.
The new mirror layer can be selected from the layers dropdown to make it the active layer.
The installer comes with shows demonstrating the possibilities of the mirror layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Mirror folder.
To quickly switch between your own shows and the ones that come with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.
With the 2nd slider of the Specularity property you control the transparency of the mirror image.
The 3rd slider controls the fade-out.
The mirror can be positioned with the Position property and rotated with the Rotation property.
This way you can turn your reflective floor into a reflective ceiling.
When you use a transparent texture, this texture is used as a mask. You can set/clear the texture in the Change textures and effect dialog.
Instead of using a texture, you can also use an EPS file as a mask. Click on the Change EPS... button to select an EPS file.
If no texture/EPS is used, the mirror is endless.
Only objects in 3D space can be seen in the mirror. A picture layer using the Fullscreen or the 2D in foreground style is invisible in the mirror layer.
The mirror layer is inspired by game technology. For example, in racing games it is used to render the mirror image in the rear mirror.
The scene is clipped to the mirror plane: nothing is visible at the other side of the mirror.
The scene is not clipped.
The position of the mirror.
The rotation of the mirror. Examples:
|(-90,0,0)||Mirror on the left|
|(90,0,0)||Mirror on the right|
|(0,0,0)||Mirror in the back|
The 1st slider controls the lighting of the mirror. The 2nd slider controls the transparency of the mirror image. The 3rd slider controls the fade out.
The size of the mirror.
The colour of the mirror.
The transparency of the mirror.
The number of times the texture is repeated on the mirror.