The mathematical shape in the above screenshot is rendered with the voxel layer. The effect used is Voxel/VoxelGoursatSurface.
With the voxel layer you can render voxel models.
Choose LAYER > Add layer > Add voxel layer... to add a new voxel layer.
The new voxel layer can be selected from the layers dropdown to make it the active layer.
The installer comes with shows demonstrating the possibilities of the voxel layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Voxel folder.
To quickly switch between your own shows and the ones that came with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.
The voxel layer is mostly used to visualise medical datasets of CT and MRI scans.
This example shows a molar (tooth) converted from a DICOM file.
The voxel model is not clipped.
The position and rotation of the clipping plane can be set with the Position clipping plane property and Rotation clipping plane property.
Renders the other side of the clipping plane.
This renders the clipping plane itself.
The position of the voxel model.
1st slider: horizontal (x) position
2nd slider: vertical (y) position
3rd slider: depth (z) position
Press <F2> to render the coordinate system.
The rotation of the voxel model.
1st slider: heading
2nd slider: pitch
3rd slider: roll
Press <F2> to render the coordinate system.
The size of the voxel model.
1st slider: width (x)
2nd slider: height (y)
3rd slider: depth (z)
The range of visible tissue.
1st slider: minimum density
2nd slider: maximum density
The colour of the voxel model.
1st slider: red
2nd slider: green
3rd slider: blue
When you press <F3> and the mouse is inside the tool window, the standard Windows colour dialog is presented. When the mouse is outside the tool window, the colour of the current mouse position is copied: it's a colour picker!
The size of the specular highlights.
Set the specular colour with the Specular colour property.
The position of the clipping plane.
The rotation of the clipping plane.
1st slider: heading
2nd slider: pitch
3rd slider: roll
Press <F2> to render the coordinate system.
The number of slices used to render the voxel model.