Filip | 11 months ago | 9 comments | 7 likes | 425 views
Alex-Raymond T., xinyi, michiel and 4 others like this!
In my quest for creating transparent glass for a personal created GLB 3d model I found this
procedure.
Maybe there were some hints in this direction on the community but I was not Intelligent enough to understand this.
So I found this and I want to share I in the community.
Molto interessante. Grazie per averlo condiviso.
nonnogio, 11 months ago
That's great. Well done Filip! Thanks for sharing.
Michiel might be able to explain why.
Alex-Raymond T., 11 months ago
Realtime transparency is still problematic. To do it right you have to sort all triangles by their distance to the camera. This is very slow.
Sketchfab has a page about it:
sketchfab.com...
This is what GLB specification says about it: "There is no perfect and fast solution that works for all cases":
registry.khronos.org...
Instead of transparency you can use additive blending. In BluffTitler, apply the AdvancedMaterials\Cubemap_Additive effect. This is not supported by the GLB format and only works on a dark background, but because it does not require sorting, it solves the possible artifacts.
michiel, 11 months ago
A tiny tip:
With transparency on revolved eps: 0 = same as 360 so you see the overlap.
Try 359 and increment from there to make a perfect joining.
komies, 11 months ago
Thnx all!
Filip, 11 months ago
Thnx Liuyongcai and Ulli
Filip, 11 months ago