Franco Aversa | a month ago | 3 comments | 154 views

Hi, it's been a while since we last talked—greetings to everyone!

I just had an idea for creating automatic animations. I've made a series of buttons and wanted them to rise one after another as a mouse pointer passes over them. So, I created a white line on the "ground" layer, hoping to generate a displacement map that would lift the buttons as the line passes by. Unfortunately, the ground layer always stays parallel to the ground and can't be oriented freely in 3D space. The idea would work, but poorly.

To avoid animating each button individually (the whole point is to have some kind of automation), what other methods could I use?

@Michiel, would it be possible to have a displacement map or an effect that affects only one axis—for example, the Y-axis and rotate it like a 3D plane, so that it creates distortions or displacements along a single axis as it passes by? (I mean something that can affect multiple separate layers.)

Do you have any other suggestions?

Thank you all!




Share this on FacebookShare this on X

I think this is called overengineering: making things harder than they need to be. I would simply animate each button with a few keyframes. Nothing wrong with that.

michiel, a month ago


I don't think this requires a new effect. I would use a colour map layer as a displacement map. Place vertical lines in this colour map and move/rotate them.

michiel, a month ago


OK Michiel, I'll try that.

Franco Aversa, a month ago


Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by Franco Aversa

About Franco Aversa

I'm a videomaker since 1986, now I work at my company.

350 articles 537.9K views

Contact Franco Aversa by using the comment form on this page or at facebook.com/francoaversavideomaker/