
Franco Aversa | a month ago | 3 comments | 154 views
Hi, it's been a while since we last talked—greetings to everyone!
I just had an idea for creating automatic animations. I've made a series of buttons and wanted them to rise one after another as a mouse pointer passes over them. So, I created a white line on the "ground" layer, hoping to generate a displacement map that would lift the buttons as the line passes by. Unfortunately, the ground layer always stays parallel to the ground and can't be oriented freely in 3D space. The idea would work, but poorly.
To avoid animating each button individually (the whole point is to have some kind of automation), what other methods could I use?
@Michiel, would it be possible to have a displacement map or an effect that affects only one axis—for example, the Y-axis and rotate it like a 3D plane, so that it creates distortions or displacements along a single axis as it passes by? (I mean something that can affect multiple separate layers.)
Do you have any other suggestions?
Thank you all!


I think this is called overengineering: making things harder than they need to be. I would simply animate each button with a few keyframes. Nothing wrong with that.

michiel, a month ago
I don't think this requires a new effect. I would use a colour map layer as a displacement map. Place vertical lines in this colour map and move/rotate them.

michiel, a month ago

I'm a videomaker since 1986, now I work at my company.
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