
Bald Runner | 10 years ago | 8 comments | 3 likes | 2.1K views
irina1208, Dani and vincent like this!
It may be because I am getting older in years but I just do not understand Reflection Maps and Cube Maps and would be grateful if somebody could point me in the direction of a 'beginner' level tutorial on the subject. It may be that other community member may also benefit, not just me.
Thank you!
Mark


I would benefit also Bald Runner ..... I don't understand ANY of that :-(

MrGruntHunter, 10 years ago
For Reflection maps play around these properties you will get good results. (this not for all the time i use this ,i use these tips accounting to the shows)
1. Bevel ( give value 5, 6, like that)
2. specularity ( give a value like 0.9848 or 1 and observe the difference)
3. Fx lighting factor.( move the slider)
4. Fx Reflection Rotation .( move the slider)
Tip: you can use any pic as Reflection map by change the name "ReflectionMap_Silver" ( ReflectionMap_Bald Runner like this)
This is my little observation only i am still learning, if i am wrong any one please correct me,
i hope you may understand , thank you have a great day sir,
Dani,
India.

Dani, 10 years ago
All the texture mapping techniques, including reflectionmapping and cubemapping are explained in the user guide.
For every technique there's:
-a screenshot how the texture looks in your paint app
-a screenshot how it looks applied as a texture in BluffTitler
-tips how to create such a texture
-a short list of BluffTitler effects that use this technique
You can find the user guide here:

michiel, 10 years ago
Realize that these are not BluffTitler specific techniques.
Cubemapping is a standard technique used in all 3D apps. You can find lots of info all over the internet. For example on this Wikipedia page:

michiel, 10 years ago
maybe you can dissect these shows with examples of reflection:
outerspace-software.com...
outerspace-software.com...
outerspace-software.com...
outerspace-software.com...

vincent, 10 years ago