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NextPreviousHomequestion on parallelepiped texture

Franco Aversa | a year ago | 7 comments | 418 views

if I have a rectangle texture with 6 sides of different sizes that includes front face, back side, 2 different sides, face up and face below, what is the best way to create an EPS rectangle where map this texture? I tried with UVmapper but I don't understand what position the faces on the texture should have. It's possible?
I had done an animation with a pack of pasta but with 3d x file and the texture of the sides. Is it possible with EPS and texture? Thank you.

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Make equel sized images in a row.
To make it proposional you can stretch the sides of the box images in a photo editor so when applied it will shrink.

Hope it helps.
And yes there is more than one way to tackle this.

komies, a year ago

Thank you komies !
OK it work good !

Franco Aversa, a year ago

Nice boxes Franco!

Filip, a year ago

Al Dente !

vincent, a year ago

sorry, I took the first box I had in my hands, didn't want to be free advertising.

Perhaps it would be nice to have a command that facilitates this function, for example I was preparing a show with the 6 faces of the cube where a person can insert textures and save as a jpg image to be loaded then as a texture. One thing that seems easy for beginners can be complex because maybe they don't have a graphics program to do the externally.

Franco Aversa, a year ago

Maybe Bixorama could do the job with some parameters in import single files/export strip.

vincent, a year ago

Yes Vincent,
I was trying to do it directly in BluffTitler

Franco Aversa, a year ago

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