NextPreviousHomeInfinite City

Franco Aversa | 9 months ago | 6 comments | 3 likes | 347 views

Dani, chaver and liuyongcai like this!

I created the first object in Blender through a modifier that allowed me to have several rectangles that I extruded with different heights, thus creating the solid base of the city.
In BluffTitler I loaded the 3D model and applied the "matryoska" effect with which I multiplied the city and rotated it to bring different buildings together. Along the path of the camera I multiplied the pieces reproduced by the matryoshka command and I moved them away from each other as the camera advances. The very delicate effect is reminiscent of the vertigo zoom effect

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chaver, 9 months ago

Thank you, it's part of my tests, which don't necessarily look good.

Franco Aversa, 9 months ago


Would love see this with the Special\Interiormap applied. Only thing that needs to be added to the model are texture (UV) coordinates.

michiel, 9 months ago

Nice idea.
Could there be a container that receives effects in the future?

Franco Aversa, 9 months ago

But what to do when a child layer uses another effect? Or the same effect with other property settings? Effects can't be mixed or added like you can do with positions and rotations, so I worry that will be very confusing.

You can simplify a BluffTitler project by moving the complexity to the media files. In this case: build your city out of 1 big 3D model!

michiel, 9 months ago

Yes, you're right, but I was only thinking of some targeted effects, such as the Matryoshka effect.

Franco Aversa, 9 months ago

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I'm a videomaker since 1986, now I work at my company.

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