
Sus | 4 days ago | 7 comments | 1 like | 154 views
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In my Blufftitler 16.7.6.4 running under Windows 10 with Intell Graphics 530 assigning a VR360 layer makes the cubemap follow the camera position but not its rotation (ref added file). Any idea why ?


Well spotted! When the generated cube map is used by other layers for reflections you do not want the cube map to be rotated. But for the creation of 360° movies you probably need those rotations. We will see if we can find an elegant solution to handle all situations correctly. Thank you for the report!

michiel, 4 days ago
Will it work for you when the cube map is rotated when and only when the cube map layer is attached to a camera layer?
Here's a test video made with BluffTitler version 16.7.7.3 (not yet launched).

michiel, a day ago
Unfortunately, the Windows Movies & TV app can no longer play VR movies. When you select PLAY AS 360° VIDEO, its output turns black:

michiel, a day ago
Thanks for the reply Michiel. Yes the cubemap is connected to the camera only and its recording is presented as a VR360 foreground picture as in the zipped addition.
The intention is to make Blufftitler presentations for my VR glasses.
Bytheway1: GOM videoviewer shows 360 videos under Windows.
shorturl.at...
Btw2: Hiding the Vr,360 layer in the added file and hitting play shows the standard 60 degrees view.
Sus, a day ago
Some Blufftitler shows deserve a 360 version...
Sus, 19 hours ago