Picture layer

The screen showing the painting in the above screenshot is rendered with the picture layer. The template used is from BixPack 1.

What can I do with the picture layer?

With the picture layer you can render pictures.


How do I add a picture layer?

Choose LAYER > Add layer > Add picture layer... to add a new picture layer.

Choose LAYER > Attach layer > Attach picture to active layer... to attach a new picture layer to the active layer.

The new picture layer can be selected from the layers dropdown to make it the active layer.

Examples

The installer comes with shows demonstrating the possibilities of the picture layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Picture folder.

To quickly switch between your own shows and the ones that came with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.

Sources

The picture layer can render pictures, animated GIFs, videos, your webcam,... Learn more

All textures are scaled to the same height: 250 BluffTitler world coordinates. The width is scaled proportionally.


Shapes

With the first layer style dropdown you set the shape.

This example uses the Rounded style.


Borders

Click on the Attach border to active layer... button to add a border to your picture.


Effects

Click on the Change effect... button to apply an effect. This example uses the Effects/Filters/Squares effect. Learn more


Attach particles

Click on the Attach particles to active layer... button to attach a particle effect.

This example uses the Sparkles 1 preset.


Colour invert

The Effects/Filters/ColourInvert effect inverts the colours of your picture.

With the FX Colour Mixer property lots of variations are possible.


Grey

The Effects/Filters/Grey effect turns your picture to greyscale.

The FX Contrast property adds extra contrast.


Cloth simulation

With the Cloth effect that you can select with the first layer style dropdown you can simulate effects like cloth, waving flags and stretching rubber. Use the Flexibility property to control the cloth effect.


Codecs

If BluffTitler fails to render your picture, you are probably missing a codec. Learn more about codecs.

Green screen

To make green transparent apply the Effects/Picture/GreenScreen effect.


The effect supports adjustable tolerance, blur and spill suppression.



Picture layer style 1

Plane


Rounded

Set the radius with the Radius property.


Abgeeckt

Set the size of the bevel with the Radius property.


Circle

The circle style takes over the dimensions of your picture. When your picture is not square, it will be rendered as an oval.

Use the Morphing stage property to create a pie part.


Heart


Star 2D

Use the Points property to set the number of points, the sharpness of the points and the shape of the points.


Use the 3rd slider of the Points property to set the shape of the points. The Points property in this screenshot is set to (7, 60, 1).


Star 3D

Use the Points property to set the number of points, the sharpness of the points and the shape of the points. Not all number of points are possible in 3D, BluffTitler chooses the nearest possible.


Use the 3rd slider of the Points property to set the shape of the points. The Points property in this screenshot is set to (60, 80, 5).


The 5 Platonic solids are used as the base for the Star 3D style. To create the solids, select the Star 3D style and use the following values for the Points property:

 NormalDualTruncated
Tetrahedron(4, 100, 0)(3, 33, 2)(4, 180, 5)
Octahedron(8, 100, 0)(6, 50, 2)(8, 149, 5)
Hexahedron (cube)(6, 100, 0)(8, 66, 2)(6, 124, 5)
Dodecahedron(12, 100, 0)(20, 88, 2)(12, 108, 5)
Icosahedron(20, 100, 0)(12, 72, 2)(20, 123, 5)

Other ways are possible. For example, you can also create a cube with (4, 33, 0).

The Points property in this screenshot is set to (60, 75, 17). This turns your picture into a virus.


Cube

The texture must be a horizontal filmstrip with 6 square frames: one for every cube face.

The installer comes with a demo texture: CubeFaces.jpg.


Rounded cube

The texture must be in the equirectangular format.


Pyramid

Use the Points property to set the shape of the base. Create a cone by using lots of points.


Diamond

Use the Points property to set the number of faces.


Cylinder

Use the Morphing stage property to bend the plane.


Light beam

Use the Morphing stage property to set the shape of the cone.


Sphere

The texture must be in the equirectangular format.


Hemisphere


Sphere cap

Use the Morphing stage property to bend the plane.


Chip

The picture is rendered as a potato chip/saddle/hyperbolic paraboloid. Use the Morphing stage property to control the shape.


Balloon


Egg


Donut


Cloth

Use the Flexibility property to set the flexibility of the picture.


Picture layer style 2

Fullscreen in background

The picture is rendered fullscreen in the background.


Fullscreen in foreground

The picture is rendered fullscreen in the foreground.


Skybox

The picture is always rendered at the camera position. Use it in combination with the Cube or Sphere style.


2D in background

The camera position and rotation is ignored. This is useful when you want to keep a logo fixed on screen when animating the camera.


2D in foreground

The camera position and rotation is ignored. This is useful when you want to keep a logo fixed on screen when animating the camera.


3D in background

The picture is rendered in the background.


3D in 3D space

The picture is rendered in 3D space. This way it can obscure, rendered behind and intersect other layers.


3D in foreground

The picture is rendered in the foreground.


Picture layer style 3

Single sided


Flat


Solid


Straight bevel


Round bevel


Inside flat


Inside


Outline flat


Outline, no bevel


Outline, straight bevel


Outline, round bevel


For more information take a look at the descriptions of the styles of the text layer.

Picture layer properties

Position

The position of the layer.


Rotation

The rotation of the layer.


Pivot point

The point around which the layer rotates when animating the Rotation property.

When you press F2 the pivot point is visualised with cyan, yellow and purple arrows.


Size

The size of the layer.


Colour

The diffuse colour of the layer.


Specular colour

The colour used for specular highlights. If this property is (0,0,0), the diffuse colour is used as the specular colour.


Specularity

The size of the specular highlights.


Transparency

The transparency of the layer. 0 means opaque, 1 means fully transparent.


Bevel

The size of the bevel. For more info take a look at the description of the bevel property of the text layer.


Texture repeat

The number of times the texture is repeated.


Model repeat

The number of times the models is repeated.


Flexibility

This property is only when using the Cloth style that you can select with the first layer style dropdown.

In analogy with the property of the same name of the text layer, the 1st slider controls the delay in seconds of the slowest part of the picture.

The 2nd slider controls the horizontal position of the pickup point. 0 means the left side, 0.5 the centre and 1 the right side.

The 3rd slider controls the vertical position of the pickup point. 0 means the bottom, 1 the top.


Filmstrip frames

A filmstrip is a single picture that contains all frames of an animation. The frames are placed next to each other. For example, you can store a 10 frame animation with a resolution of 100 x 100 pixels in a filmstrip of 1000 x 100 pixels. The picture layer can play filmstrips and this property sets the number of frames.


Filmstrip frames per second

The frames per second of the filmstrip.


Radius

This property is used by the Rounded and Abgeeckt styles.


Points

This property is used by the Star 2D, Star 3D, Pyramid and Diamond styles. The 1st slider controls the number of points, the 2nd the sharpness and the 3rd the shape.


Explosion

The 1st slider controls the translation, the 2nd the rotation.


Bounds

This property controls the boundaries. Press F2 to visualise the boundaries. If the picture is bigger it will be scaled to fit. This is very useful when using the show as a template or for dynamic content.


Volume

The audio volume when using a video texture.


Morphing stage

This property is only used by the Circle and Cylinder styles.


Depth bias

This property can be used to solve sorting problems.

Layers have to be sorted according to their distance to the camera. This sometimes goes wrong when using very big, very small or irregular shaped layers. When this happens, use the Depth bias property to fix it.


Video layer

What can I do with the video layer?

With the video layer you can render videos.

How do I add a video layer?

Choose LAYER > Add layer > Add video layer... to add a new video layer.

The new video layer can be selected from the layers dropdown to make it the active layer.

The video layer uses the same interface and has the same features as the picture layer, only it operates on videos instead of pictures. Visit the picture layer page for more information.

Start position

Video files start playing at the beginning of the show and the audio streams are mixed with all other layers containing audio.

Video codecs

If BluffTitler fails to play your video, you are probably missing a video codec. Learn more about codecs.

Video capture layer

What can I do with the video capture layer?

With the video capture layer you can render the output of your webcam or TV tuner.

How do I add a video capture layer?

Choose LAYER > Add layer > Add video capture layer... to add a new video capture layer.

The new video capture layer can be selected from the layers dropdown to make it the active layer.

The video capture layer uses the same interface and has the same features as the picture layer, only it operates on the output of your video capture device, like your webcam or TV tuner. Visit the picture layer page for more information.