The plasma screen showing the painting in the above screenshot is rendered with the picture layer. The template used is from BixPack 1.
With the picture layer you can render pictures.
Choose LAYER > Add layer > Add picture layer... to create a new picture layer.
Choose LAYER > Attach layer > Attach picture to active layer... to attach a new picture layer to the active layer.
The new picture layer can be selected from the layers dropdown to make it the active layer.
The installer comes with shows demonstrating the possibilities of the picture layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Picture folder.
To quickly switch between your own shows and the ones that come with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.
The picture layer can render pictures, animated GIFs, videos, your webcam,... Learn more
All textures are scaled to the same height: 250 BluffTitler world coordinates. The width is scaled proportionally.
With the first layer style dropdown you set the shape.
This example uses the Rounded style.
Click on the Attach border to active layer... button to add a border to your picture.
Click on the Change effect... button to apply an effect. This example uses the Effects/Filters/Squares effect. Learn more
Click on the Attach particles to active layer... button to attach a particle effect.
This example uses the Sparkles 1 preset.
The Effects/Filters/ColourInvert effect inverts the colours of your picture.
With the FX Colour Mixer property lots of variations are possible.
The Effects/Filters/Grey effect turns your picture to greyscale.
The FX Contrast property adds extra contrast.
With the Cloth effect that you can select with the first layer style dropdown you can simulate effects like cloth, waving flags and stretching rubber. Use the Flexibility property to control the cloth effect.
To make green transparent apply the Effects/Picture/GreenScreen effect.
The effect supports adjustable tolerance, blur and spill suppression.
Use the Morphing stage property to create a pie part.
Use the Morphing stage property to bend the plane.
Use the Flexibility property to set the flexibility of the cloth effect.
In this mode the picture is rendered fullscreen in the background.
In this mode the picture is rendered fullscreen in the foreground.
In this mode the picture is always rendered at the camera position. Use it in combination with the Cube or Sphere mode.
In this mode the camera position and rotation is ignored. This is useful if you want to keep a logo fixed on screen when animating the camera.
In this mode the picture is always rendered in the background.
In this mode the picture can intersect other layers.
In this mode the picture is drawn in front of all other layers.
For more information take a look at the descriptions of the styles of the text layer.
The position of the layer.
The rotation of the layer.
The point around which the layer rotates when animating the Rotation property.
When you press F2 the pivot point is visualised with cyan, yellow and purple arrows.
The size of the layer.
The diffuse colour of the layer.
The colour used for specular highlights. If this property is (0,0,0), the diffuse colour is used as the specular colour.
The size of the specular highlights.
The transparency of the layer. 0 means opaque, 1 means fully transparent.
The size of the bevel. For more info take a look at the description of the bevel property of the text layer.
The number of times the texture is repeated.
The number of times the layer is repeated.
This property is only when using the Cloth style that you can select with the first layer style dropdown. In analogy with the property of the same name of the text layer, the 1st slider controls the delay in seconds of the slowest part of the picture. The 2nd slider controls the horizontal position of the pickup point (0 means the left side, 0.5 the centre and 1 the right side). The 3rd slider controls the vertical position of the pickup point (0 means the bottom, 1 the top)
A filmstrip is a single picture that contains all frames of an animation. The frames are placed next to each other. For example, you can store a 10 frame animation with a resolution of 100 x 100 pixels in a filmstrip of 1000 x 100 pixels. The picture layer can play filmstrips and this property sets the number of frames.
The frames per second of the filmstrip.
This property is only used by the Rounded and Abgeeckt styles.
This property is only used by the Star style. The 1st slider controls the number of points, the 2nd the sharpness and the 3rd the shape.
The 1st slider controls the translation, the 2nd the rotation.
This property controls the boundaries. Press F2 to visualise the boundaries. If the picture is bigger it will be scaled to fit. This is very useful when using the show as a template or for dynamic content.
The audio volume when using a video texture.
This property is only used by the Circle and Cylinder styles.
This property can be used to solve sorting problems.