NextPreviousHomeHow do I create perfect Normal or Displacement maps for BT

Filip | 2 years ago | 6 comments | 737 views

I'm fooling around trying to make my own reflection maps, Normal maps and Displacement maps. I use Filter Forge (Displacement = Height?).

I think I mastered the making of reflection maps.

But how do I make perfect Normal maps and moreover how do I create perfect Displacement maps? Is it the amount of pixels, the file format?

This show uses *.tif files with a resolution of 2400x 2400. Normal strenght 2 and for the Height map (right) a FX Displacemtent bias (zero point) setting of 1. The distortion stays.

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Have you tried to set fx displacement size to 2 . Does that help

chaver, 2 years ago

I do not see any distortion, but I do see a lot of green.

The material can be made more interesting by combining displacementmapping with colourmapping and cubemapping. This can be done with the AdvancedMaterials\ColourmapDisplacementmapCubemap effect.

The installer comes with a demo:

michiel, 2 years ago

This installer show explains normalmapping:

And these displacementmapping:

michiel, 2 years ago

This is how multitexturing works.

michiel, 2 years ago

Michiel, thanks, excellent tips.

PiPPi, 2 years ago


kingkick, 2 years ago

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