NextPreviousHomeVersion 15.2 Release notes

michiel | a year ago | 16 comments | 15 likes | 1,176 views

Ulli, PAT67, chaver and 12 others like this!

Today we've launched BluffTitler version 15.2!

It introduces a few new effects and improves quality necessary for BixPack 40, planned for release later this week.

As always, download the latest version from the download page:
outerspace-software.com...

Here are the full release notes:

Updated translations:
-Slovenian
-Turkish
Thanks to all translators for keeping the translations up to date!

4 new effects:
-ProceduralTextures\Gradient
-ProceduralTextures\Gradient_Additive
-ProceduralTextures\ControlPanel_Earth
-ProceduralTextures\ControlPanel_Router
Layer this week, BixPack 40 will demonstrate the power of the new effects. If want to pioneer, try them out now!

Improved effect thumbnails

Mouse wheel control timeline slider
The time can now be adjusted by hovering over the timeline and rolling your mouse wheel. Use the <Alt>, <Ctrl> and <Shift> keys to control the displacement.

New resolution preset in FILE > Set show resolution... dialog: QHD (2560 x 1440).
This a nice resolution in between FHD and 4K. When you do not have the time/hardware to render in 4K, use QHD. This is especially useful when uploading to YouTube because it seems to switch to a higher bitrate making FHD look better as well!

New effect property in Special/NormalMapper: FX Space
This switches between text, world and model (character) space.

New effect property in AdvancedMaterials/ColourmapFrontReflectionmapSides and AdvancedMaterials/ColourmapFrontCubemapSides: FX Mirror
This is useful in the traced picture layer when the traced picture contains text and you want to make it readable from the back as well.

New effect property in Filters/SoftBorder: FX Noise
This can be useful when fighting JPG and MPG banding artifacts.

Resolution shadowmap doubled in super high quality
This removes resolution artifacts when rendering shadows using shadow maps.

Max number of vertices increased from 200K to 300K
This not only makes loading bigger 3D models possible, but also models generated by the vector, sketch, particle and other layers. Use it with care.

Bugfix: the Filters/ShutterBlades effect now handles transparency correctly

Bugfix: scroller layers now always restart when the show starts playing, except in playlists when a scroller matches a scroller in the previous show

Bugfix: plasma layers now always ignore fog


outerspace-software.com...

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Great.Thank you Michiel

chaver, a year ago


FANTASTIC Michiel! Thank you!

LostBoyz, a year ago


Hi Michiel,

how to move mouse 0.001 sec me 0.12 steps.
Thank you :)

LostBoyz, a year ago


Great, I will wait for the new package to better understand the potential of the new commands.

I tried to play around with the many added features, but some examples would be useful.

Greetings to all of you

Franco Aversa, a year ago


LostBoyz, for such small changes it works best typing the new time in the textbox. Or else use the MOVE LEFT and MOVE RIGHT buttons.

outerspace-software.com...

michiel, a year ago


Thank you Michiel!

LostBoyz, a year ago


Encore une belle avancée , merci Michiel

PAT67, a year ago


Merci, Michiel !

Alex-Raymond T., a year ago


Let's try it! Thnx Michiel!

Filip, a year ago


WOW, thanks again for the excellent upgrades and for the time and effort you guys put in to make Bluff so bloody awesome. The Timeline feature is just what I needed. Thank you very much.

lightads, a year ago


MICHEL HOW CAN WE SAVE PROJECTS TO XAML FORMAT - I'M CREATING A LOGO TO TRANSFER TO V MIX
YOU COULD CREATE THAT FORMAT TO SAVE BLUFFTITLER A PROJECTS - XAML

outerspace-software.com...

Miguel Ramirez M, a year ago

Great.Thank you Michiel!!!!!!

liuyongcai, a year ago


Miguel, here's how to add a video to XAML:

wpf-tutorial.com...

michiel, a year ago


Thank You Michiel!

SparkyVegas, a year ago

Thanks a lot for the new version, Michiel!

Ulli, a year ago


Thank you Michiel!!

SMSgtRod, a year ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com