NextPreviousHomeI tried Google's Text To Speech AI Studio


Franco Aversa | 6 months ago | 13 comments | 5 likes | 408 views

irina1208, Tintin, liuyongcai and 2 others like this!

I tried Google's Text To Speech AI Studio




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How did you synchronize the lips with the voice?

michiel, 6 months ago


Hi @Michiel,
I used VJ to move the mouth parameter.
In the future on this avatar there may be an inverse animation as you did
With the legs of the robot?
It would be enough on the arms and legs that are more difficult to manage.

Franco Aversa, 6 months ago


The VJ trick works wonderfully well!

What do you mean with "inverse animation"?

outerspace-software.com...

michiel, 6 months ago


Why sometimes lips move without sound ?

vincent, 6 months ago


@Vincent where? I added a smile towards the end and then I opened my mouth, always leaving the VJ who acted on the control MX jawOpen.

@Michiel
It would be nice that by pulling the hand followed the entire arm, and the same thing by pulling the foot followed the entire leg. I know it is a difficult operation, but as you did on the multilegs robot arm where by dragging the body it moves its legs?

Franco Aversa, 6 months ago


Franco,
from 0:00 to 0:03
from 0:09 to 0:13
from 0:17 to 0:20
The lips move with no sound, it's maybe a problem with the threshold detection setting.

vincent, 6 months ago


Good work.Franco Aversaใ€‚

liuyongcai, 6 months ago


@Vincent But do you hear the audio in English? Because the original audio is Italian.
You need to select the Italian (original) audio track because my videos are translated by YouTube into English using a synthetic voice.
The voice I created with AI is the one that whispers like in an ASMR.

Franco Aversa, 6 months ago


Hi Franco, works fine in italian. ๐Ÿ‘

vincent, 6 months ago


๐Ÿ‘

Franco Aversa, 6 months ago


Very good!

LostBoyz, 6 months ago


Franco, so you mean inverse kinematics?

A humanoid walking animation is much simpler than a 7 DOF robotic arm. Biggest challenge is identifying the joints in the model. All Ready Player Me generated models seem to use the same joint names so that would be easy. That would be a cool feature to add. Thank you for the request!

blufftitler.readyplayer.me...

michiel, 6 months ago


@Michiel
Yes, I meant inverse Kinematics, sorry.

Franco Aversa, 5 months ago


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I'm a videomaker since 1986, now I work at my company.

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