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Franco Aversa | a year ago | 12 comments | 10 likes | 621 views

Dani, PAT67, chaver and 7 others like this!

only a test




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Franco Aversa, a year ago


this is the video

Franco Aversa, a year ago


Nice use of the particles!

Filip, a year ago


Muy logrado y bien realizado

persiana, a year ago


Thank You.
I'm trying to reproduce some things that other programs do and that are done in BluffTitler in less time.

Franco Aversa, a year ago


Yes, that's the right formula.

We can go one step further: create things in BluffTitler that are impossible in other apps!

michiel, a year ago


Yesss, we can ! LOL !!

Michiel, is it possible to make an effect in which the particles are always emitted in the opposite direction of the movement of an object?
I tried to build it with target that move but being that the particles always have a delay does not come very well. It would be nice to create comets, particle vortexes, light trails and other things.

Franco Aversa, a year ago


With the LAUNCH SPEED property you set the initial speed. This way you do not have to wait for gravity to do its work.

www.outerspace-software.com...

michiel, a year ago


Yes Michiel, I know there are many parameters with which you can get it.
But if, for example, I create an emitter and move it fast to the screen, the particles
that are around it don't feel the shift. So they do not lose particles
during the move. I have to set a launch speed in the opposite direction, it would be nice (not just comfortable) that the particles felt this force
and leave a trail due to the inertia of the displacement of the emitter.
if I move the launch area, even the already emitted particles that are traveling feel the displacement of the launch area. once launched, their motion should be independent of the displacement of the emitter. I guess it's a chaos because every particle should have its own linear path.

Franco Aversa, a year ago


I don't think this is possible in the current version. The particles have their own position and speed, but they are relative to the parent. Just like their transparency. What you want is to make them independent the moment they are launched. Thank you for your request!

Here's a trick to simulate this:

www.outerspace-software.com...

michiel, a year ago


Thank You Michiel,
this is a good solution.
I had made a vortex of particles that screwed on itself, it had not come badly. Who knows, you'll have some nice ideas for a new effect!

Franco Aversa, a year ago


Looks very nice, Franco.

Ulli, a year ago


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