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Franco Aversa | a year ago | 17 comments | 9 likes | 484 views

Ulli, vincent, Dani and 6 others like this!

I recreated the magnifying glass effect



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it would be wonderful if there was a virtual camera, in my case for example to be inserted on the container of the glasses.
And insert what this virtual camera sees in the lenses of the glasses, in order to have their point of view.
In my animation I used a colormap, where the inner camera is more enlarged.
Several cameras already exist, it would be enough to create a map from inserts such as the colormap on the object. Or is it already possible in another way?

Franco Aversa, a year ago


Una buena demostración de la lupa

persiana, a year ago


thanks Persiana, there is also the "magnify" effect but I didn't use it.

Franco Aversa, a year ago


Great show, how dit you do it?

Filip, a year ago


The glasses are a great idea.

Ulli, a year ago


I put a background plasma, a text for the writing, I saved the animation.
I created a colormap and loaded the animation with the background and the writing inside it.
I zoomed in slightly on the camera inside the colormap.
In this way the colormap has the same more zoomed environment.
I loaded the glasses which are a 3D model, from which I took the lenses off.
I rebuilt the lenses with the same shape as the originals using EPS.
I placed the EPS lenses on the glasses by tying them with a container.
Inside the lenses of the glasses I put the enlarged colormap and I put reflectionmap as an effect.
In this way it is as if there was a more zoomed animation inside the lens. Unfortunately, if I move the external writing I have to move the internal writing. So I have to do the animation before duplicating it in the colormap.
It would be nice if there was a command to link two levels as parameters, one external and one internal to the colormap.

I entered the link to download the animation

Franco Aversa, a year ago


Thanks Ulli, I need an animation for an optician friend (who immediately bought BluffTitler)

Franco Aversa, a year ago




Nice effect and nice glasses!

Instead of using a colourmap layer in which you have to render the reflected/refracted scene as well, you can use a cubemap layer. This immediately gives you the reflections you need.

In this screenshot I have used this technique to reflect a BixPack 36 scene in your glasses.

The FX REFLECTION ROTATION prop can be set to 180 to switch from reflections to refractions.

michiel, a year ago


Great effect.

I like different approaches and your "out of the box" thinking.

Dick (FOV), a year ago

@Michiel but I needed the lens to magnify,
not that it reflected, I couldn't use the magnify effect because it had to zoom in on a non-flat 3D world.
Still very nice that it reflects another animation

Franco Aversa, a year ago


The System\ViewCubemap effect renders a cubemap and features an FX SIZE prop that can be used to simulate a zoom.

michiel, a year ago




a ok Thanks, I tried, but I have two separate lenses, why am I different on the second than on the first? The reflection is static if I rotate the glasses. what am I doing wrong ?
Should I put the cubemap on a drawing in the colormap?

@Michiel I put the webcam as a reflection of the glasses is beautiful !

Franco Aversa, a year ago


Forget about my System\ViewCubemap suggestion. It simply renders the content of a cubemap, independent of the rotation of the layer so it's not much use for a real project. I guess that's why it's in the System folder and has no icon :)

michiel, a year ago


no, why? Everything has a specific use, the effect is beautiful if the glasses remain stationary and reflect the surrounding world. Anyway BluffTitler amazes me more and more, if we used a cent of the effects made available, we could create show for the next centuries to come !!

Franco Aversa, a year ago


Bien vu Franco

PAT67, a year ago


Hi Franco, thanks for sharing and your instructions.
I´ll try it.

Ulli, a year ago


?

Franco Aversa, a year ago


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