NextPreviousHomeFX DETAIL prop WireframePlus effect



michiel | 2 months ago | 14 comments | 11 likes | 435 views

komies, Ilja, Thor5ten and 8 others like this!

In version 15.5.0.2, the Special\WireframePlus effect has an FX DETAIL property.

With this prop you can control the number of lines independent of the global quality setting. It works in the text, vector and picture layers.


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This is how the WireframePlus effect looks like applied to a robotic arm layer.

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michiel, 2 months ago


Super!!!!

vincent, 2 months ago


Great

chaver, 2 months ago


Great addition!

Filip, 2 months ago


Michiel, i tried the new filter on some .obj (robot arm, etc...) but FX detail have no effect, and on text "NEW" values 0 and 1 have no difference only with value 2 there is a change (same thing with the different quality setting parameter), what's wrong ?

vincent, 2 months ago




I tried it on a Sketch layer and this effect works on the sketch layer, but the Details slider has no effect. And you have to use a pensize of 10.

But it is beautiful. Every option of the Sketch layer style 1 give another figure. This is the square style.
Oh, and the sketch is a simple line. When you use a more complex sketch layer there seems to be no room for more details

Maybe we can built the Eiffel tower.

Filip, 2 months ago


When you have a Text layer with this effect on the detail level 2 and you let it explode it jumps to a lower level detail before exploding.

Filip, 2 months ago


Vincent, the FX DETAIL prop only works in the text, vector and picture layers.

This is because the models of those layer are generated by BluffTitler.

The model and robotic arm layers do not generate a model, but simply load the model from a model file (OBJ or X). For this reason there's less control.

www.outerspace-software.com...

michiel, 2 months ago


It's getting better and better... Thanks for this cool feature.

Thor5ten, 2 months ago


Awesome !!!!Michiel!

liuyongcai, 2 months ago


Thank you Michiel!Awesome!

LostBoyz, 2 months ago


Great add!

Ulli, 2 months ago


Very nice!

steveg, 2 months ago


Cool 👍🏻

gato@mo, 2 months ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com