Franco Aversa | a year ago | 21 comments | 13 likes | 683 views
liuyongcai, songbaojin, Dani and 10 others like this!
I have used many programs, but 99% are built with BluffTitler.
Here's more or less what I wanted to achieve... it's not easy for me to create animations
but BluffTitler makes everything more immediate and intuitive.
Who knows, maybe I'll become better at building more fluid and complex animations.
It's great Franco, I love it!
Filip, a year ago
J'aime bien et Bravo Franco pour ce partage
Eddy, a year ago
Looks pretty smooth and professional to me, Franco! And interesting mix of 2D and 3D.
However, I don't quite get how animating 2D figures (arms, legs etc.) in BluffTitler could be intuitive. Please explain or maybe even do a tutorial?
DaDa, a year ago
Bella idea, mi piace molto
nonnogio, a year ago
Thank you all.
Of course @Dada I'll gladly do a tutorial on how I proceeded to animate the gnome or other similar figures.
Thanks Michiel.
Franco Aversa, a year ago
You can also transfer a 2D animation to another 2D animation
as is done with 3D Characters
Franco Aversa, a year ago
Here is the tutorial
It would be nice to have a command to "parent" two or more objects
without resorting to the Container
Franco Aversa, a year ago
Great work Franco, I have a question, how can the body of the character tilt with the stability of the legs of the character without being affected by the tilt or rotation of the body of the figure left or right.
mohkamil, a year ago
Hi Mohkamil,
you can divide the body creating the pelvis, so you can rotate the upper torso.
(I hope I understood the question correctly)
The only problem with this type of animation is that you can only fit two containers inside each other. So in the case of the leg I cannot make a container that contains the foot and the calf inside the thigh and the calf-leg. With a few "tricks" perhaps this inconvenience can also be overcome. We could also do the same procedure with 3D objects
Franco Aversa, a year ago
Great tutorial, Franco! Thanks so much!
DaDa, a year ago
Hi Franco
Thank you for your reply, Yes, you understand my question, but when I do that and tilt the body, the end of an object from the trunk also tilts and goes out of the trunk to appear that the body is cut off.That's the problem.
mohkamil, a year ago
Yes Mohkamil, the basic designs that must be linked to each other must be carefully thought out
with overlapping margins.
Franco Aversa, a year ago
Thanks Franco
mohkamil, a year ago
I'm a videomaker since 1986, now I work at my company.
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