NextPreviousHomeUpcoming feature: displacement mapping



michiel | 4 years ago | 8 comments | 15 likes | 2,330 views

Carlos Marques, misterbrains, skier and 12 others like this!

I am happy to announce that the next version of BluffTitler will feature displacement mapping.

Displacement mapping is an advanced version of bump mapping. With bump mapping only the lighting is adjusted to give the impression of bumps. With displacement mapping the mesh is adjusted which produces a much more realistic effect.

Here are a few screenshots of our experiments.




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For more info about displacement mapping, read this Wikipedia page:

en.wikipedia.org...

michiel, 4 years ago


To make displacement mapping work you need dynamic tessellation.

Modern graphics cards can do this in hardware and DirectX 11 (used by the next version of BluffTitler) gives us access to this power:

www.nvidia.com...

michiel, 4 years ago


The displacement textures have been created with Filter Forge:

www.filterforge.com

michiel, 4 years ago


Wow!! you are giving so many surprises , this is amazing. For to me there is no words to explain thumbs up!!! .

Dani, 4 years ago


Thank you Dani!

michiel, 4 years ago


Displacement mapping is a great enhancement and will offer bew possibilities. Thank you Michiel.

vincent, 4 years ago


What a great Add.

Displacement is good for fur-effects. :-)))
I know this effect from the program Poser.

Ulli, 4 years ago


wow.Great :)

chaver, 4 years ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com