Filip | 10 years ago | 7 comments | 2.1K views
I have the new templates Bixpack 18.
What I don't understand is how the cubemap layer works in 03_Balls3.
Can anybody explain this in layman's terms.


My sphere stays black
Filip, 10 years ago
The cubemap layer can be a bit confusing because it does not render anything. It only creates a texture in memory that other layers can use.
Have you already read this info in the user guide:

michiel, 10 years ago
Yes I did and it stays: Abacadabra to me
Filip, 10 years ago
Filip, do you know how to use a cubemap texture?
The installer comes with 2 examples:
-Textures/CubeMap.DDS
-Textures/CubeMap_RedRoom.DDS
Instead of using a cubemap from a texture file, BluffTitler can also use a cubemap generated by a cubemap layer. To do that click on the SELECT CUBEMAP button in the MEDIA > CHANGE TEXTURE... dialog.
You can find demos in the Shows\Cubemap folder.

michiel, 10 years ago
Michiel when I use a cubemap layer and get a picture (picture style sphere)
and the first texture the cubemap. The sphere turns black and not silver. It mirrors the added text.
Filip, 10 years ago
Your sphere turns black with only a mirrored image of your text because there's nothing else in your world.
Most of the demo shows in the Shows\Cubemap folder fix this by adding a horizon. Take a look at those shows to learn how it's done.

michiel, 10 years ago
Thank you Michael. The horizon did it.
Don't understand why it not worked when I tried it the first time when I used the horizon. Maybe the style setting wasn't right.
Filip, 10 years ago