michiel | 3 years ago | 4 comments | 9 likes | 1,254 views
Here's a trick to make your magma glow.
Magma is molten rock stored in a planet's crust. When it reaches the surface, for example during a volcanic eruption, it is called lava. It's the same stuff and I like the word magma so I call it magma.
A magma map is a B&W texture. Black means the magma is invisible, white means the magma is visible.
When you attach particles to the magma map (click on the ATTACH PARTCLES TO ACTIVE LAYER... button) , it looks like the 2nd screenshot: the particles are emitted evenly.
When you set the LAUNCH COLOUR property of the particle layer to (255,255,255) and the LAUNCH COLOUR TOLERANCE prop to 0.5, the particles are only emitted from the white pixels.
Screenshot 4 shows the planet rendered with the AdvancedMaterials\ColourmapDisplacementmapReflectionmap effect, using a colourmap and a displacementmap.
When you combine this with the magma particles, star particles and a nebula skybox it looks like the last screenshot!
The screenshots have been created with template 13 of BixPack 20:
michiel, 3 years ago
I love the lighting and very realistic show.
Dani, 3 years ago
Truly awesome Michiel!
IntroChamp, 3 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
Contact michiel by using the comment form on this page or at firstname.lastname@example.org