michiel | 2 years ago | 18 comments | 12 likes | 1.0K views
Ilja, Markruz, Thor5ten and 9 others like this!
The launch of version 16 went very smoothly!
Only 3 rare GLB features have given problems:
1) Transparent textures
2) Double sided faces
3) Animated morph targets
All 3 are solved in version 16.0.0.1, launched today:
outerspace-software.com...
Detailed info in the comments.
Thank you all very much. It's an immense joy to see the fun you are all having with the animated models!
To improve the rendering quality of transparent textures, the AdvancedMaterials\ColourmapNormalmapCubemap effect now features an FX ALPHA TEST property. This effect is automatically selected when a GLB model uses a normal map, but can be applied to any model.
When the alpha channel of the texture is lower than the FX ALPHA TEST value, the pixel is discarded. This can be used to fine-tune the transparent textures. But also for special effects, for example for making a werewolf naked.
The screenshot uses this model (only purchase when you know how to convert FBX+TGA into GLB):
michiel, 2 years ago
The same AdvancedMaterials\ColourmapNormalmapCubemap effect now also features an FX DOUBLE SIDED property.
It can be used to fix faces that should be double sided. But also for special effects, for example for making a solid model visible from the inside.
The screenshot uses this model:
michiel, 2 years ago
Morph targets are offered in the GUI as MX properties:
outerspace-software.com...
Version 16.0.0.1 supports animated morph targets!
The screenshot uses this model, the branches now blow in the wind:
michiel, 2 years ago
Wow that's soon. Thnx Michiel.
Filip, 2 years ago
Excelente....Gracias Michiel.
EDWIN, 2 years ago
Wonderful! Thanks Michiel!
Nobody else responds to it's users as well as you do.
IntroChamp, 2 years ago
Thank you that every day I visit the site, I see new exciting features,
Is it possible to change the texture of different parts of an object in the next versions inside BT?
SamSaam, 2 years ago
SamSaam, this can be done with the SUBMODEL property of the model layer. The user guide explains how this works:
michiel, 2 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com