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michiel | 3 months ago | 14 comments | 12 likes | 613 views

liuyongcai, chaver, irina1208 and 9 others like this!

Test shows rarely produce an interesting video, but this one is a nice exception!

Things tested in this video:
-using LOTS of models
-colour maps
-normal maps
-cube maps
-occlusion maps
-roughness maps
-metalness maps
-glow maps
-physically based rendering (PBR)
-animation
-skinning
-submodels
-attaching models to nodes of other models
-controlling the animation with keyframes

MODELS

sketchfab.com...
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TEXTURES

ambientcg.com...
cineamo.com...

FONT

dafont.com...

AUDIO

Moving In The Shadows by The Soundlings from the YouTube audio library


Download media files (7.7 KB)

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Great job
Hi Michiel
Is the .bt file available ?

Jeep35, 3 months ago


Jeep35, thank you for your interest, but I feel uncomfortable publishing the .bt because there's no design in this show. It really is nothing more than a lot of randomly placed model layers.

All advanced texture effects are automatically applied when loading the models so there's nothing to learn from that. The model designers deserve the credits. The links to the models are in the description.

The only interesting technique used is attaching a model to a joint/node of another model. This is explained here:

outerspace-software.com...

michiel, 3 months ago


All this and BT holds firm.

vincent, 3 months ago


Great test. Het loopt als een zonnetje!

Filip, 3 months ago

Michiel, please still post the BT file if you don't mind. It's a good test to see how well your PC handles all the models animate at the same time.

lightads, 3 months ago


Really amazing.
What map is on the orange astronaut's device on their arm?

Decentralized, 3 months ago


using LOTS of models, BluffTitler is always the greatest! Thank you michiel.

liuyongcai, 3 months ago


Thank you all!

Decentralized, that's Cubemap.dds from the installer. The GLB format tells you which parts of the model are reflective, but not what must be seen in the reflections. By default, BluffTitler uses this cube map texture, which is a street in Amsterdam. More about model textures: outerspace-software.com...

Lightads, when there's something in the video you do not know how to reproduce, let me know!

michiel, 3 months ago


Just noticed an error in the video: at 0:40 a shadow suddenly appears. This turned out to be a design bug: the SUBMODEL prop of the red hover bike was animated, making a bigger part of the bike suddenly visible. Setting the SUBMODEL prop to 0 for all keyframes fixed the issue.

outerspace-software.com...

michiel, 3 months ago


Thank you, Michiel

Decentralized, 3 months ago


Amazing

chaver, 3 months ago


Good Morning Michiel. Can I please request this BT show file of this workbench?

lightads, 2 months ago


Lightads, this show has no artistic value, it is nothing more than a collection of randomly placed, unrelated 3D models.

Yes, the models are beautiful and made by very talented designers, but trying to recreate this particular show will feel like work because it means having to download more than 30 separate media files that might have been renamed or even removed.

Here's a show that is a thousand times more fun, more artistic and more useful. And it only uses 2 models:
outerspace-software.com...

I advise you to visit Sketchfab, find a few models that interests *YOU* and have fun bringing them to life in BluffTitler:
sketchfab.com...

And please share the result in this community. Thank you!

Because you insist, under protest, the show file has been added to this article. Click on the blue DOWNLOAD MEDIA FILES... button to download it.

michiel, 2 months ago


Under protest, I love that.
Thanks

lightads, 2 months ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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Contact michiel by using the comment form on this page or at info@outerspace-software.com