michiel | 10 months ago | 9 comments | 8 likes | 864 views

Filip, LostBoyz, chaver and 5 others like this!

Version 15.6 adds a simple rule that makes it easier to create 3D pixel art: when the resolution of the traced picture is smaller than 33 pixels, the picture is traced pixel perfect: no attempt is made to straighten jagged lines.

Here's a Merry Christmas show that demonstrates what can be done with this.

The snow falling out of the sky (layer 6) is pixelized by using the 3D CUBES particles style. And the snow on the texts (layers 10 and 13) is pixelized by using the 3D BLOCKS particle style.

Have a pixel Christmas 😁

Download media files (27.3 KB)outerspace-software.com...

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This show, also included in the ZIP, demonstrates the difference.

The left picture is a traced picture layer tracing a 32x32 picture and textured with the very same picture.

The middle picture traces a 34x34 picture. It's the same picture, only 2 fully transparent pixels have been added. Because it's now bigger than 32 pixels, BluffTitler tries to straighten the jagged lines.

The right picture traces the same 34x34 picture, but uses a 340x340 picture as a texture to prevent the ugly low resolution texture filtering.

I hope this makes it clear. Select the layers and press F9 (or choose MEDIA > Change texture...) to see how it's done.

michiel, 10 months ago

Pixels are invading the world. Even my home town is invaded:


michiel, 10 months ago

Cool! :)Thank you! Merry Christmas Michiel!

LostBoyz, 10 months ago

😨🀣Nice, not the invasion, but the pixels.

Filip, 10 months ago

Very interesting, thanks Michiel for the demonstration. I believe that now I will no longer go to the mountains without my helmet! If by chance, Invader was passing by... πŸ˜‚πŸ˜‚πŸ˜‚

Alex-Raymond T., 10 months ago

Une tempête de neige contemporaine c'est original. Merci Michiel

PAT67, 10 months ago

The snow looks like "Lego". It is funny.

Ulli, 10 months ago

Very nice.Michiel

liuyongcai, 10 months ago

Thank you Michiel.

Decentralized, 9 months ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com